North Eastern Railroad
2004
Central Division
---------------------------
Route:
Chippewa
Work Order:
NECV-010-047
Divisional Special: SW
- CT
Contract: RP - CV Coal
Turn around
Type: Road Work
Time: 12:00 P.M.
Season: Winter
Weather: Clear
Difficulty: Easy
Train: U23B
Class: 1
Call Sign:
---------------------------
Activity Description:
You will be heading to
Dunnville Lumber to drop
off and pick up. Also you will be doing some
switching on the way there and on the way back.
Because of the magnitude
of this work order and limitations of briefing.
The instructions of this work
order is explained in the text document.
Caution: No pop-ups to
confirm, no pop-ups on any additional instructions.
It is up to the NERR
engineer to get his job done to the best of their
ability.
NERR
management trust that
you will accomplish the work order in good faith.
You will be heading to
Dunnville Lumber to drop
off and pick up. Also you will be doing
some switching on the way there(A1 Gravel)
and on the way back(Jopke,
Risburg
Impliment,
Hobbs
Supply, and EC Feed
Mill).
Behind you in the yard,
is the consist for
Dunnville Lumber. Back
up and connect
to
this consist and head to
Dunnville Lumber.
On the way to
Dunnville Lumber is the
A1 Gravel Industries.
You need to unhook your consist and leave it on
the
main, run into A1 Gravel and exchange the full
hoppers(A1 Siding) with the empty ones(A1 Gravel 1,
& 2).
Rehook to the consist you left on the main
and continue on to Dunnville
Lumber. You need to go pass the
WYE and back into
Dunville Lumber and drop
this consist on Dunnville
Lumber 2. Then hook onto the
consist (woodchip
wags and bulkhead flats) at
Dunville Lumber 1 and the 2 lumber loads at
Dunnville 6.
Then proceed back to
the main and start heading back.
On the way back down
the main, pick up the 5 BN Boxcars at
Jopke Rendering.
Proceed next to
Fehr Cement where you
need to drop the consist in order to proceed into
Risburg
Implements, Hobbs
Supply, EC Feed Mill where you will be doing some
switching duties there.
You need to pick up the
cars at Riseburg
Impliment(2
Flats), Hobbs Suppy(2
Boxes) and EC Feed Mill(2 grain)
and
exchange them with the 3 consists there. The 3
consists include 5 Blue CSX boxcars to be placed at
Riseburg Implement,
7 NE air slide hoppers to be placed at the Feed
Mill, and the 5 container cars placed
at
Hobbs suppy. Then place
the cars you picked up(2
flats, 2 boxes, 2 grain) and place them where those
the
3 consist were.
Proceed out to the main
where you dropped the
consist off next to Fehr
Cement and drop this consist off
next to the (2 flats, 2 boxes, 2grain).
Once you have all that
accomplished, proceed with your power units to
Fehr Cement where the
activity will
automatically.
Problems: The only
problem is a failed signal on this route. It will be
Red but will grant permission. I believe because
of
this failed signal, the reverse arrows will float in
front of you, just ignore them. Note for developers,
This
Last Signal heading
South on this route fails. If you have more than 1
train running through here, player train or AI,
this signal will fail and usually will hang
trains up here. This problem set of signal is the
first signals
North of
Fehr Cement.
Speed Limits:
Freight Runs:
Yards = 25 MPH
Sidings = 35 MPH
Main = Posted MPH
Siding Switch = 25 MPH
Main Switch = 35 MPH
Passenger Runs:
Add 10 MPH to the
above.
Yards = 35 MPH
Sidings = 45 MPH
Main = Posted MPH
Siding Switch = 35 MPH
Main Switch = 45 MPH
Station
Stop (within
the platform) = 10 MPH
Drive Safely!
--------------------------
Direct questions or
problems to:
010
Dandy1
Dandy1@dtnspeed.net