North West Division

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Dual Fictional Freight Operations

 
 
NEDF-109-11-F02b work order

 

Work Order: NEDF-109-11-F02b

Time: 12:30pm

Season: Summer

Weather: Clear

Duration: 1:59

Train: Furx SD40-2 #3048

Class: 2

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Part three - Continuing the return trip from Forestry to North Fork. You will get popups when you successfully pickup or setout a car, but you are going to have to figure it out for yourselves. Also only the mainline path is dispatch controlled. It only gets you there. You have to get in and out and find the correct track where needed.

 

You have a 35mph maximum speed restriction since you have empties interspersed with loads. Also there is a 15mph speed restriction in both Burkes and Stockton Culverts, with a 5mph limit through the loader there.

 

You are working Burkes Finishing and Stockton Culverts .. see WO

Burkes - NOT necessarily in the following order ..

Clear the main before switching these: Run them down the stock track, then come back and put the remainder of your cars on Finishing Siding. Then switch the cars

SO Stock Cars on Stock In

SO the Grain on Stock Out and you will be told where to put them.

SO the Supplies Boxes on Stock Out and you will be told where to put them.

 

Stockton - Cement Hoppers on the back - Setout under the loader

5mph limit until completely clear of loader

 

Baers, leave engines on wye side of Baers siding. (Stay between switches with engines)

Drop cars at front of Baers siding right after switch

 

Your clearance ends at the end of Baers Siding

 

There are many, many gotchas in this, so if you have problems read enclosed Hints file for additional help

 

Good Luck.

 

RobertR #109

 

 

 

 

 

 

 

 

 

 

 

HINTS, TRICKS AND GOTCHAS below: Don't read unless you have problems or it will spoil the fun ;-)

 

 

GENERAL ITEMS:

 

Save often just in case!

 

Don't forget to tab for permission or you will have many 0 speed limits.

 

When re-coupling with cars that are in the zero zone, do not hit them hard enough to back them up or, again you will have a 0 speed limit

 

Did I mention to save often just in case?

 

If you split a switch ( have a car on a switch that is being changed from another track by the engine ) your only recourse is to back up far enough - sometimes with the entire train - to clear the switch, set it correctly for all and proceed. The only other recourse being, which I've seen happen once or twice is totally unprototypical and almost spooky. If you can't fix it any other way (and on this one you can by separating your cars from the switch in the first place) you can always release the brakes and notch 8. It will either derail, or the cars will jump to the other track and follow you out to the end of the siding. Once again, this is only a last recourse action .. shouldn't be needed on this one.

 

In most places (except Burkes), you want to stay between the switches if the path does not get you where you are going.

 

Just in case I forgot, save often!

 

When working the front coupler, ease into the cars (1 mph) until they bump, then wait a second for everything to settle, back up slightly to set the couplers, then you are free to go. To uncouple, set the hand brakes on the cars to be dropped, set you loco brake (on this one anyway) to 45% or so, get notch 1 and slowly release the loco. If you wait just a bit between the above actions, usually there will be no problems.

 

 

A Blow by Blow account for Working Burkes: (I've tried 7 or 8 ways of doing it and for the most part, doing it differently will award you with a permanent red trying to leave Burkes).

 

 1) Follow the path onto Burkes Siding. I made it there at roughly 13:01-13:02

 2) Leave everything but your first three engines past the switch and right before the crossovers.

 3) Back your engines on the track to your left and leave the third engine on the siding (almost on the second going into the helper facility)

 4) Go back and EASE into the remainder of your train. Ask for permission although it will be denied, however it will give you a 20mph restricted (or sometimes the original 50mph) rather than a 0 mph. If you have split the switch here, you will have to back all the way out to the main, just short of leaving the signal boundary behind you.

 5) Go forward taking a left continually until you have the cars destined for Burkes finishing siding. (Take the wrong track and you will have an extra five minutes or so of needless switching) ;-) However, watch and when the helper engines are on the same little stretch of track (before the crossovers) you stopped at previously, drop them and take your cattle, grain and boxes down to the next switch. Drop them, then runaround and go back to the remainder of your consist on the center siding.

 6) Pull them all the way forward. This is where you need to split a couple of the hoppers to keep them off the crossover switches. There is room, but barely.

 7) Leave everything except the front engine, go forward and back onto the track to your left.

 8) Start working the Burkes finishing track. per (WO) Sometime through this period, two separate AI should come by and continue on. If they stop, you may as well go back to a previous save since you've made an error somewhere and you will get a permanent red trying to leave.

            SO Stock Cars on Stock In

            SO the Grain on Stock Out and you will be told to put them under the Grain loaders, opposite the Supply track

            SO the Supplies Boxes on Stock Out and you will be told where to put them. The first three (Gardeners) go on the supply track,

                        the remaining, pull back to clear the switch and leave them there.

 9) After completing the finishing track, go back and get your third engine and put it in the engine house as advised (per WO)

10( Now, go back to get your train on the center track, asking for permission, collect your train, asking again for permission and you should be on your way at normal speed if everything went according to schedule.

 

Stockton - Cement Hoppers on the back - Setout under the loader. No tricks here except make sure you switch to the correct track. I did it this way to give you a fair warning of needing to reduce speed. 5mph limit into and until completely clear of loader

 

 

Baers, before you diverge, first leave the reefers inside the switch boundary (although I usually got permission to get them again when I moved them back too far), the leave engines on wye side of Baers siding right behind you after you have crossed to the center track. (Stay between switches with engines)

Go back and get your reefers, etc., and then drop cars at center of the siding .. you will be told where.

 

Stop when you get to the end of the siding before joing the main and the activity will end here

 

Robert R PM or email me from forum if you have problems.

 

 

 

 

 

 

Comments North Eastern Railroad
Last updated Sunday, June 27, 2004 04:23 PM
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