|
Send your news,
articles and other material to the
Editors.
All contributions used with gratitude!!
Wednesday, 22 September
-
This is probably the final update of this
month's Roundhouse Ramblings, as one of your
Editors is on a trip to Darwin, in the far
north of Australia, to attend a conference.
We'll publish a photo or two next month.
Darwin is the northern terminus of
The Ghan, the new 5-star
passenger train that runs between
there and Adelaide, on the southern coast of
Australia.
-
Our second interview for this month is with
kip
-
the creator
of the
Priest River Railroad
and the Hoodoo Pass 2.5 route called
"Cascadia" and NERR's Hoodoo Pass
v1.0 route and NERR's Wisconsin
Central v1.0 route and NERR's
Chippewa Valley v1.0 route. Thanks for
sharing with us, kip.
1. How
did you get interested in trains? Was
there any connection with your real
world occupation? How did your family
feel about your interest in trains?
My
interest in trains started at a very
young age. I was extremely fortunate to
have grandparents who lived within 200
yards of a "crossroads" of several
Railroads ... all fallen flags now
except one. I was "entertained" by the
Great Northern, Northern Pacific,
Spokane Portland and Seattle (SP&S), and
Union Pacific. The Union Pacific tracks
were 100 yards from my grandparents'
front door. Trains went by on all tracks
all day. Let's say I was never bored.
So, being a young boy and being around
that many trains, my "love" of trains
was a done deal so to speak. As for my
family ... they think I am absolutely
"nuts" concerning trains. I am the only
train lover in the family; however, I am
slowly converting a nephew. His mother
will be pleased, I'm sure.
2. What
involvement did you have with trains
before you discovered MSTS?
At the age of 18 I worked part-time
for the Burlington Northern RR in
Elliston Montana. My job was to clear
ice from the tunnel doors at Bossburg
tunnel during the winter. On certain
lucky days I was able to "dead-head"
down the mountain to my house in
Elliston. The first locomotive I got a
cab ride in was a SD40, then a lot of
GP9's. I also modeled trains for a while
at a younger age and have just started
back up.
3. How
did you discover MSTS?
I was looking for a game to play at a
Staples store and discovered MSTS.
Bought it ... and now I'm here.
4. How long after that did you become
interested in MSTS route building? How
did that happen? What was your first
route like?
I've always been a "creator". The Route
Editor (RE) was actually something I
delved into more than the sim itself. I
was able to figure a lot of the tricks,
but after I bought Michael Vone's Route
Building Guide, things became clearer,
and off I went. My first route was a
small version of Hoodoo which took me 2
months to make. During this time I made
mental notes and a few written ones for
the "real" route.
5. What
was your inspiration for your Priest
River Railroad and the Hoodoo Pass
route?
I treated Hoodoo Pass and the PRRR like
a story in a book. I took real places
and names and built upon that.
Everything else came along "naturally".
Though the PRRR and Hoodoo are
fictional, it could be real, hence the
PRRR slogan "It's so fictional, it's
almost real". Hoodoo Pass does indeed
exist; Priest River also exists. Even
the Diamond PRRR logo is real, but it's
real history is lost. The story of the
PRRR and Mt. Cascade gives Hoodoo a
soul. All routes should have a soul in
my opinion. We who create all fall back
on the old saying by Willy Wonka: "...we
are the music makers and the dreamers of
dreams...".
The
text in the table below is reproduced
with permission from
kip's PRR web site.
To read the "story" behind the Hoodoo
pass route and the surrounding area,
click here.
|
The art of "inventing" your own
Railroad in V-Scale
The PRRR was created in late 2001
on a whim. For some reason I got
it into my mind to create a wholly
identifiable Railroad Livery, let
alone a company with a history. I
used a "town" that actually exists
in Northern Idaho named Priest
River. I also made a route named
Hoodoo Pass. Hoodoo Pass does
exist, but not in any railroad
capacity. It is indeed in Idaho,
as is Priest River. The PRRR's
Logo and Livery Symbol of a
diamond with a P in the middle is
50% true. The diamond was taken
from what I found many years ago
of a scrapped logging car in
Spokane Washington. The diamond is
real, but what it meant as in a
name is still a mystery. I have
researched everything I could of
the area in it's logging heyday,
but nothing was found. In real
life the Northern Pacific Railroad
ran through Priest River, as did
certain Great Northern trains. In
1970 Burlington Northern went
through Priest River. Now, that
particular sub has been
"abandoned", and is today used by
Stinson Lumber Company and Rail
Link.
So...I took all the elements of
information I could get and played
with it for awhile until I came up
with a "plan". It was a
evolutionary beginnings. The color
scheme and logo were pretty much
done ,except I changed the colors
in certain ways to help simplify
matters and cause less confusion
for myself and others. After about
a year I was able to set a
standard for livery and color
styles.
After all the scrambling of
getting it "right", the Priest
River Railroad (PRRR) was born. I
uploaded a few files to Train-Sim
with the new livery. Many thought
it was real, and I had to say they
were fictional right away. Now my
new "baby" needed a home to call
its own. So...after a while I was
dabbling in the Route Editor and
got Michael Vone's Route Building
Guide. I learned quickly enough to
try to make a "starter" route.
Which I did. This non-published
route was the first step in
creating Hoodoo Pass. I began to
sketch out a route plan and
everything I wanted to have in the
route. Many aspects were needed to
formulate a route and its
workings. Length, Industries,
passenger service, elevation data,
the works. At the very beginning
the route was originally 80 miles
long. Then 120, 160, 190 and
finally 200 miles! Then I made a
sub line that was 32 miles long.
Now...I needed a premise of the
route. What kind of theme should
this route represent? I grew up
around a lot of logging, but it
was mining that took my interest.
So, I "invented" mining
operations. I didn't just make 1
mine; I made 3. The funny thing
was is that the mines and their
operations made me invent yet
another railroad. It's like a
railroad within a railroad. The
Mt. Cascade Mining Company was
born. I then proceeded to invent a
livery for that too. I decided to
make it simpler and a little more
"colorful". So it was a "blue"
thing that I created, and it
seemed to fit well in the scheme
of things. After 9 months of
building Hoodoo Pass, I released
the route in the form of a beta. I
distributed 300 copies worldwide
(no-foolin'). Right after that I
updated the route to 2.0, then
2.5. That was when I uploaded the
route to Train-Sim, where nearly
2000 users have downloaded it as
so far.
To this day I still get questions
about the PRRR. Is it real? Where
is it really? Well...it's not
real. It's fictional. It's like
writing a book of a story that
really didn't happen, but sounds
real. This shouldn't be confused
with fantasy. There is a vast
difference between fiction and
fantasy. To me, fantasy is not
real and cannot be real...ever.
Whereas fictional isn't real per
se, but could be and be possible
at the same time. There are
perhaps about a dozen fictional
RR's out in the MSTS world. There
are twice that many, if not more,
fictional routes. Meanwhile, many
prototypical routes of real-life
RR's are still being made.
Fictional (and fantasy) routes
will always be around, because
they are testaments to people's
creativity and artistry. The same
goes for those that make real-life
routes. To make a facsimile of
anything real is difficult to do,
but not impossible. Cajon Pass,
Tehachapi, Kicking Horse Pass and
many other attest to that fact.
To make your own RR and
livery...take your time. Look at
all the real RR's out there. See
what is "feasible". Don't be in a
rush. Make it as real as possible.
Be prepared for your creation to
evolve; what may look good now may
have to be changed later. If you
can fool someone into thinking it
is real...you've succeeded. |
5(a) Where did you learn to build an
MSTS route? And how did you learn to
model buildings and other route objects?
Michael Vone's book was a tremendous
help, as were many other people who
contributed to MSTS in some way, shape
or form. Modeling isn't new to me. I
have been dabbling in 3D-modeling for
years with various programs. Modeling
train stock and objects took a little
time because of their unique purposes. I
am by no means a "great" modeler ...
just a "hobby" modeler. MSTS also taught
me other forms of creation such as
painting or skinning and file editing.
6. How did you discover the NERR?
By
accident! Truly! There was a VR (now
long defunct) that I tried to join. The
owner basically dumped the
responsibility on me without knowing
what the heck I was doing. So, I said
"screw this" and left. On that very day
I went to a website that had a NERR link
to it. I went there. I found that the VR
was actually being run ... right. After
watching in the wings, I pretty much
gathered that NERR was a "keeper".
7. What persuaded you to do an NERR
version of your route?
NERR
deserved one out of loyalty ... which
still exists now. Plus, I felt Hoodoo
found a home. Not an easy thing in the
cyberworld.
8. Where do you see yourself being
with MSTS in 3-5 years' time?
I haven't
a clue. However, I do keep abreast of
things in the MSTS world and keep up to
date.
9. Do you have intentions to do
another route? How might it be different
from the Hoodoo Pass route?
Not sure.
I think I will wait for the next version
of "MSTS" from the other software
companies in the future. I feel I have
made my mark. I am "resting" the RE for
now, but I do go into it to hone my
skills so I don't get rusty. As for
another type route other than Hoodoo ...
that indeed is a mystery.
10. What else do you do in your spare
time? How do you relax?
I go to
car shows, hockey games, train shows and
occasionally ride the Talgo (Cascades)
to Vancouver BC once in awhile. Lately I
have been working on
my N Scale layout. Having a blast!
|
Tuesday, 21 September
-
One of our members (Casey, #180) has sent us
a quick refresher lesson on how to use
Route-Riter to decrease the number of
consists that can clutter up your Consists
folder. Many people report that they have
strange problems with MSTS when the number
of consists in the folder gets past about
900
(and many others report that they have
strange problems with MSTS at any time!!).
-
Run Route-Riter.
-
Click on the
second tab "Activities/Stock" .
-
Click on the "Check all Activities"
button.
-
When it has finished churning, there will
be a long-ish pause. Then it will come up
with another page. One of the options at
the bottom is "Unused services and
consists". Click on that. Eventually, four
listings are presented.
-
Highlight whatever you want to get rid of,
using the usual Ctrl/click or Shift/click
methods. For example, to select *all*
consists, click on the top one, move the
"elevator" slider to the bottom of the
shaft, press Shift, and click on the
bottom one.
-
Right-click on the listing to get a
two-item menu for "Delete" or "Move".
Choose "Move", as you might want to use
them again at some time. (Suggest not
choosing "Delete", as they go straight to
the ether).
-
After a
second or two, the listing will turn
green, indicating that the move has been
accomplished.
|
Stop
Press! Stop Press!
New
Stealth Loco
One of
our engineers (GaryH, #100) has
discovered a way to prevent the paint on
his locos from fading. Take a look at
the photograph below to see the results
of his years of research and development
work.
"This
discovery will also save the NERR
thousands of dollars each year in the
costs of cleaning locos," stated the
elated inventor. "But it might require
some education of the general public
before they will accept their trains
being headed by something like this. And
birds will have to adjust their flight
paths sometimes!"
A
representative of the NERR organisation,
Mr A. Nonny Mouse, said that he was not
sure whether the NERR will convert all
its locomotives to use this new loco
technology. However, he is certain that
other forms of railroad equipment will
not be suitable for conversion until
further development occurs. "It might be
rather difficult for people to find the
doors of the passenger cars and for
railroad workers to load freight," he
said.
Research will continue.
 |
-
This is the meaning of the colours of your
ID# entry on the Crew Callboard:
|
ID# Cell Colour |
Meaning |
|
ID# |
Active - has submitted an
NERR time slip in the past 30 days. |
|
ID# |
Warning - has not
submitted an NERR time slip for about 30
days. |
|
ID# |
Inactive - has not submitted
an NERR time slip for about 90 days -
will soon not be able to access the
downloads section in NETS. |
|
ID# |
On Leave - this status will
last for up to about 90 days, and then
you will become
Inactive. |
|
ID# |
Special - for other VR
owners, contractors, guest developers,
... |
|
ID# |
Retired ID number. |
Monday, 20 September
-
More changes to the
Crew Callboard:
-
Inactive engineers, that is you have not
submitted an NERR time slip for more than 3
months, are now on a separate screen on the
Callboard. Your entry will remain there
until you submit an NERR time slip, with a
few exceptions as described in the following
points.
-
For now, if you are on leave, retired,
special, on a yellow warning, or inactive,
you will be made Active again when you enter
a trip report. Entering a trip report
automatically changes your status to Y for
"Yes, you are active".
-
By the end of this month, if you are on the
Inactive list, you will not be able to
download any files from the download
area in NETS. You will have to become Active
again before permission to download will be
given.
-
Inactive engineers who have not replied to
our emails and who have not submitted any
NERR time slips since graduating from the
WCN will be deleted from the Crew Callboard
by the end of this month. You will have to
re-apply for membership of the NERR and
satisfactorily complete the WCN program
again, before you can be reinstated to the
Crew Callboard.
-
So you have the
Tehachapi Pass II route (the payware one from
3dtrainstuff.com)?
And you like steam and diesel - of the
vintage variety? Mal (airartist, #229)
suggests that you take a look at the new
package produced by 3dtrainstuff -
Vintage Trains Over
Tehachapi Pass. It contains Southern
Pacific's AC-12 and AC-10 Cab Forward
(Mallet) locomotives, the Santa Fe EMD FT
diesel locomotives, 2 cabooses, 10 pieces of
freight rolling stock, and 16 activities,
plus documentation. It is not available by
download. There has been a busy thread over
at
Train-Sim
about this package - it's too expensive,
it's great, can we just get the cab forward
locos, ... . We are not promoting commercial
products; we are bringing you this item as a
news message. These are the first cab
forward locos to be made available in any
way for MSTS (as far as we know) - they are
an unusual piece of U.S. railroad history.
Sunday, 19 September
-
In some forums (not ours), there is ongoing
speculation about the
future of MSTS
now
that MSTS 2 has been cancelled by Microsoft.
In terms of new routes and material for MSTS,
there is far more action in Europe than
there is in any other part of the world.
UKTrainSim (with its off-shoot EUTrainSim)
is a very large site - similar to Train-Sim
in the U.S.A. There are a large number of
French and German sites, as well as sites in
Italian, Czech, Danish and in several other
European languages. Admittedly, since most
of them are not in English, it sometimes
takes a while to work out the various
sections and content available, but the
Europeans are certainly not sitting back
waiting for MSTS to die through lack of
interest. The reverse is true - they will
wear it out through over-use! Yes, I know
that is not really possible with computer
software, but it reads better that way! And
I know that their signals are different, and
that they drive on the other side of the
road (route), but there is plenty of
material available if you want a different
MSTS experience in your spare time - after
you have brought in your share of revenue
for the NERR, that is!
-
Do you know how the
ranks on the NERR forums are
worked out? Check out the table below. There
is one more rank - for over 500 posts, but I
will leave that one unlisted for now - just
for fun! Let's see who is the first to get
there. You will also notice in the forums that members of
the Administration group do not have ranks;
they have titles. These ranks and posting
requirements are set by the administrator of
the forums.
|
Rank |
No. of
Posts in the Forums |
|
Apprentice |
1 |
|
Baggage
Man |
15 |
|
Porter |
30 |
|
Hostler * |
50 |
|
Switchman |
75 |
|
Brakeman |
100 |
|
Conductor |
150 |
|
Engineer |
200 |
|
Station
Master |
300 |
|
Yard
Master |
350 |
|
Superintendent |
400 |
* Hostler = the person who takes charge of a
locomotive when it is left by the engineer
after a trip.
Friday, 17 September
-
We've updated Rick's column with his 2nd
article - don't forget to keep checking the
dates in the box to the right.
Wednesday, 15 September
-
We are going to try to update the columns by
Claude and Rick on a monthly basis - can't
give you too much of a good thing! Rick's
September article will be added in the next
few days, as will another interview with one
of our members (this time a route
developer).
-
This is one of the best screenshots that we
have seen for some time. It was posted in
the NERR forums by John McEwen (mcewen,
ID#117) recently. It shows Goat Canyon
Trestle on the San Diego & Arizona Route.
The trestle bridge was built in 1932 and is
633 feet long and 185 feet high, according to
the Readme file. This route has beautiful
desert scenery.

Tuesday, 14 September
-
The 2nd episode of
Claude's Corner is now
online.
Click here to read it.
And the links in the box to the right
are now live as well.
-
Have you read the reviews of some of the
NERR work orders and a few other things (a
book, a set of locos, ...) that have been
published on our Work Order Sheets web page
called "Penned
in the Crummy"?
There are currently 14 reviews on that page.
You will find the reviews both helpful and
enjoyable. In fact, why don't you write one
and send it in? You must have a favourite
work order - tell everyone about it and how
good it is. Here's one of the reviews there
already (please note that the SW Division
paid no money to bribe the Editor to use
this one - although donations will be
gratefully received!). Now go and run the
work order!
|
Review—NERP
090-01, 02 &
03
by HiLine (Jerry Matthews)
If
you’re an engineer who really enjoys
hauling long, heavy trains over the sort
of rugged rural real estate that has a
pronounced vertical component, then
you’ll really like what Jerry Matthews
has done with this trio of coal-dragging
activities for Raton Pass. These acts
will test your skills while they make an
interesting story that’ll be sure to
keep your attention throughout the
series.
Here,
you’re the operator of a twice-weekly,
routine coal delivery from Wyoming to
San Diego. In this case, however,
lengthy repairs to the main have pooched
the “routine”, and operations are rather
hectic as everybody – including yourself
– tries to clear the backlog. You
start-off in the first act heading for
Trinidad, Colorado hauling 40 loaded
Bethgons behind a pair of stately
AC6000CWs and a trusty old SD40-2. You
must make a pick-up in Trinidad and then
take the whole caboodle over the pass to
Raton.
Watch
your step with this pick-up; get it
wrong and you could find yourself in a
bit of trouble. And then, climbing the
Pass with this particular lash-up is no
easy feat. It requires a deft hand on
the power lever as you strive to keep
the amps in the green without stalling
the train. Not quite a sight-seeing
tour, that’s for certain!
Having
arrived in Raton, you begin the second
act with some housekeeping before
picking-up your train again, along with
a healthy handful of empty hoppers, as
you work out onto the main and get
underway. It’s a 25-mile jaunt down the
line to French, where you take the
branch line out to the York Canyon Mine
– 35 miles and almost all of it uphill!
Jerry explains that the reason for
hauling the entire loaded coal train up
to the mine is that there was a short
window of time to move everything
without a major impact on thru traffic.
So conditions preclude parking the
loaded train and just taking the empty
hoppers. “All the more fun,” says you,
the stalwart, steely-eyed NERR engineer.
The
third act opens at the mine, where
things appear to be just hunky-dory and
smugly routine. But then comes the truly
interesting part (Warning: “interesting”
here is a euphemism for “difficult”!)
Once you’ve coupled your original train
to the long string of additional coal
cars, you then find yourself in charge
of a truly long, heavy train,
whose immediate destination is the end
of the branch line – all of it
downhill! If you’ve ever wanted an
“interesting” training run that’s nicely
tailored to giving you lots of hands-on
experience in downhill braking, then
this, Me Son, is the activity for you!
Once
back on the mainline, it’s a pleasant
trip along to Las Vegas, with lots of
practice on the power lever and dynamic
brakes. But note I said “to” Las Vegas.
As you begin to relax at the end of your
epic journey, a word of caution is in
order here, and that word is “slow”!
Eleven miles past Onava, the switch
leading to the Las Vegas siding
appears to show “50” on the Track
Monitor, like all the ones preceding
it. Better look again! If you go smoking
past that switch with the “Las Vegas”
sign while you’re doing 50 then you’re
in a heap of trouble! Read that number
as “30”; but while you’re at it, try
20! You’ll see!
NERP
090-1,-2,-3 is a marvelously fun series
that you’ll want to run again fairly
soon after you’ve completed it. What’s
even better, Jerry promises that the
journey will continue on the
Glorietta Pass
route. The first leg of that section
(from Las Vegas to Lamy) has been
submitted to the feasibility team, and
it will soon be followed by a side trip
to Santa Fe while waiting for opposing
traffic to clear. I can barely wait,
Jerry. Many thanks!
-Casey
Jerry Matthews is a retired Electrical
Engineer, living in Orlando Florida with
his Missus. They have three children and
12 grandchildren,
who live in suburban Washington D.C. |
Monday, 13 September
-
Have you noticed that we are testing a
new
NERR corporate logo? It was put
together by Bob and Rick and will probably
replace the "angry eagle" (my words, not an
official statement!) that we've had for the
past year or so. It's on the top of the
Crew Callboard
and at the top of the
NERR forums.
-
You will also notice that the Crew Callboard
has changed in appearance. Bob has added
colours to your ID# to show your current
status in terms of MSTS activity. We will be
adding a key to the colours shortly, so don't
panic if you are shown as red or yellow (but
you might submit a couple of time slips to get
back to having green status -
"Green is Good!").
We will be contacting the engineers with red
and yellow status to ask if they want to
remain as active members of the NERR. Inactive
members will soon be moved off the callboard
to a linked page.
Sunday, 12 September
-
ConTEXT Editor
is a useful
Unicode-aware freeware editor that is
excellent for editing and debugging MSTS
files such as ENG, WAG, SD, CVF and SMS
files. It uses colour and highlighting to
show different elements of the file. A
variety of custom highlight templates are
available, including one for MSTS. The
current version number is 0.97.05. There is
a good
tutorial on its use at
Steam4me, the large Australian
MSTS web site. You can download the program
and the MSTS template using links on that
web page. It has a very good "match the
brackets" feature - just put the cursor
immediately to the left of the first of the
pair of brackets that you want to check; the
second one in the pair, if it exists (and
that is one of the most common causes of
errors in equipment files), will be
highlighted.
-
We have added the MSTS
Shape File Manager utility to the
Other Downloads page on this web site (log
in through NETS). It is a small utility that
allows you to make small adjustments to s
files - but be careful what you change and
how you change it. We might add a new
section to the Other Downloads page for
utilities for route developers and equipment
modelers - having a range of useful
programs, or at least links to them, all in
the one place, might encourage other people
to become involved in this aspect of the
MSTS world.
Saturday, 11 September
-
Route-Riter - There has been a lot of
activity with new beta versions of version 6
of this essential utility. It is now up to
6.0.9, with at least 4 patches to fix errors
that appear to have crept into the program.
We will not host version 6 on this web site
until it is taken out of the beta stage. If
you want to try it out, you can get it from
Mike's web site.
This program is starting to be referred to
as the Swiss Army Knife of the MSTS world,
because it now has the capacity to do so
many different things!
Friday, 10 September
-
Defying millions of years of evolution, one of
our Kiwi members (MickyT, #102) has just flown
home from a holiday in Bali. He says that he
would rather have gone to Rarotonga, but that
he did enjoy Bali. What a choice - Bali or
Rarotonga!? Tough decision - but I believe
that he did not have much say in it.
-
And I believe that Brian (elementb, #7) and
Claude Thibault (#23) might have had a long
lunch together recently. But we haven't heard
any reports from the event yet? Come on guys,
'fess up!
-
Our first interview for this month is with
Dandy1 (Dan Dierker, #10). The interview was
compiled by Raymond (BeanCounter, #33).
|
I’m
sitting here this evening with Mr.
Dan Dierker,
aka
Dandy1
in the NERR world. Dan has been a member
of NERR almost from the beginning, and
is the Director of the Central Division,
Director of WCN, and the co-founder of
Bison Rail along with the Bison Rail
Director, Hans Groenenberg (Dutchie),
among many other NERR duties. He also
has the distinction of having officially
run more hours than anyone else.
Q. Even
though this isn’t a job interview, tell
us a little about yourself and your
family.
A.
I am 40 years old and have lived on a
farm all my life. I have just been
recently married to Teresa, on July 17th
of this year. I have custody of two
boys, 8 and 6 (Dustin and Dalton). She
has a 14 year old daughter (Elizabeth)
and 21 year old son (Trent).
Q.
Any other juicy personal stuff you want
to tell the world about?
A. My
two boys are definitely all Boys. At
school last year, a police officer
discussed with my boys about calling
911. They put it to good use right away
when I was outside talking with my
neighbor. They called 911 that day when
they couldn't reach the chocolate chip
cookies. Really can't blame them a bit,
for I would get a little grumpy when
there is no cookies either, let alone
when you can see them and not able to
reach them.
Q
Your farm is in Illinois. Where is
it? How big?
A. My
farm is in central Illinois near the
town of Lincoln, and I raise corn and
soybeans. My family owns 500 acres and I
custom farm another 2200 acres.
Q.
What goes to the market from your
place? Does it go by rail or truck?
A. This
harvest I will combine harvest just over
250,000 bushels of grain in about 45
days. We have grain bins and dry the
grain ourselves; then it is shipped
directly, by truck, to ADM in Decatur,
Illinois. Since farming is seasonal, I
do a lot of other jobs as well. I may be
an electrician one day, welder, drive
construction equipment, etc, and a horse
show announcer the next. I truly love my
life for the variety of things that I
get to do.
Q How
did you get started with MSTS and NERR? Did
you have any other train related hobbies
before such as a model railroad?
A. I
have been a modeler all my life and have
won several modeling contests over the
years. I was doing electrical wiring
when I was 10 years old, and with the
love of trains, modeling, and (LOL)
taking in voltage over the years, was a
perfect fit. I have not modeled any
trains or scenes for a while, and MSTS
came along, and just sure an accident
stumbling across NERR at the same time,
and have not looked back since. I cannot
imagine not running trains at NERR; it's
just part of my day.
Q.
What are your other interests besides
virtual railroading.
A. My
choices after trains are toy tractor
collecting (over 650 pieces) and
gardening. I am a Master Gardner and
spend a lot of time raising flowers and
vegetables. My specialty is roses, and I
have bred together several types of
roses to produce a new variety - you
just never know what you will end up
with. I have been involved in basketball
and softball as well. My nephews are
playing, and now my two boys are as
well. Players make the worst fans. I do
not wear glasses, but I take them to the
game with me. You will see me standing
up waving them at the referees asking if
they need a pair, because that was a bad
call against me boyz.
Q.
What’s the last book you read? Last
movie you saw? Favourite food?
A. Last
book I read was "The Notebook". Last
movie I went out to see at the theater
was "Garfield". I like all sorts of food
but, turkey, potatoes and sweetcorn - it
just does not get any better than that.
Q.
Why don’t we see your picture in the
forums?
A. Why
would you want to see an ugly picture?
Q. If
you didn’t have the farm, what would you
really like to do? (Besides running a
train, of course.)
A. I’ve
been a fireman, truck driver, and just
about done everything a handyman could
do. I guess it would be to drive a
crane. I got to drive a bulldozer, road
grader, earthmover one week out on a
jobsite filling in for a friend, but a
crane has the power but takes a light
touch swinging things around. It was
truly a blast, and I wanted to go around
picking everything up. I think the
ultimate type of crane work, would be on
a high rise building.
Q.
How much does Bob pay the Central
Division Director? Is it enough?
A. This
question should really be reversed. I
should be paying Bob for all this
enjoyment. I really don’t think Bob
Artim has fully comprehended all the
enjoyment he has created for everyone
here. You start looking at the hours
people have logged in time slips, that’s
a lot of fun for a lot of people, let
alone the countless hours that people
put into routes, trains, and making the
W/O getting to that point. It truly is
amazing what he has accomplished here,
and how everyone at NERR works
together.
Q.
What led to Bison Rail?
A.
Bison Rail was formed from a friendship
that I have with Dutchie. He coined the
title, "Bison Rail", and the ideas took
off from there. It’s far from being done
yet, and hopefully within a month you
will see what Bison Rail has coming up
soon. We will be extending Bison Rail
further but will always be attached to
NERR, for there is no place like home,
and NERR is my other home.
Q.
What irritates you the most?
A. Being
old enough that I can’t call 911 for
Chocolate Chip Cookies. I really have no
complaints, for life is too short to
worry about it.
Q. What
can you tell us about the rumors going
around about the sheep in that “special”
pen in the barn?
A.
Sheep, well what can I say, there’s a
few people around NERR that keep sending
me Velcro Gloves. What is interesting is
when I met Teresa, she had a stuffed
sheep in her living room right next to
the TV, and I figured that had to be a
sign that she was the one.
Q.
Where do you see yourself and/or NERR in
a year? In three?
A. NERR
in a year will be just as strong as
ever. MSTS is a long ways from being
dead. There is so much more to do with
operations, trains being more realistic,
etc. NERR had a call out to a lot of
other VRs to help each other out. As you
can see, they are dropping like flies
due to the incorrect people in key
places and the inability to listen. What
I see happening in the future is more
spin-offs from NERR using the NERR
structure - OVS for example. Bob and Jim
are working on two payware VRs that will
once again have the structure and
support of NERR people. If any new VR
wants to be successful, they will have
to learn from NERR. Bob, Jim, Brian,
John, MR are very seasoned, as well as
numerous others at NERR, on what works
and what does not. Will there be more
spin-offs from NERR into smaller VRs?
Time will tell, but what I will always
keep in the back of my mind is what
Brian told me when I first started
getting really into NERR. Bob and Jim
will never steer you wrong when you ask
for help on direction. My experience
since I've been here at NERR is that
Brian was 100% correct, and if you want
a successful NERR take the same advice
that I have.
Q.
What skills do you have that we haven’t
seen yet?
A. I
really don’t have any MSTS skills now,
let alone bring any new ones. If it
wasn't for Brian (elementb), I would
have never written my first W/O. Was not
for Dutchie, WCN would not run as smooth
as it does. Not for Bob Artim, Bison
would be buffalo burgers. Painting, lol
- I’d still be wondering what an ace is,
if it was not for Jim. Countless others
to solve problems or to get -er-done. I
have been working on websites, but there
again, I'd be nowhere if it was not for
all the friends who have helped guide
the way. The only real skill I could
bring is to give everyone some great
advice. Be very patient, have some fun,
ask for help, and when working on a
project, finish it.
Q. If
you could be any kind of railroad
engine, what would you be and why?
A. Thomas the Tank Engine. Always saves
the day, and the day ends in a smile. I
had the pleasure to ride Thomas the Tank
Engine with my boys at the Union Museum
in Illinois. I have never seen so many
kids in one spot, not making a sound
with their mouths wide open when Thomas
came out of the Train Barn. Truly was a
magical day for all those kids to see
Thomas and take a ride on the passenger
cars with Thomas in the lead.
Q.
Anything else for your division workers
and fans out there in railroad land?
A. Bison
Rail will continue to tie as much of the
real world into MSTS RRing. Jay has done
an outstanding job of masterfully tying
together the history of Bison Rail train
engines. Archer and JohnL have been
working hard at revising the MOW
department to work on the rails of Bison
Rail. I am sure you will see some
documentation on the MOW Manual in the
near future, along with MOW work orders.
The Bison Rail engineers will be called
upon to keep the rails in great
condition. Dutchie and I have been
working on an Industry list. I think
everyone will like what we have done,
but it does take a lot of time to
include the features it will have. It
will be worth the effort and will be a
nice add-on for other Divisions and
Developers, to use as a reference for
shipments. Some of the routes are
getting close to being completed with
this industry spreadsheet, and we will
have a Bison Rail website for easy
access. A lot more projects are on the
drawing board, but harvest is coming
soon, and will have to wait till my five
month winter vacation starts.
Thank
you, Dan, for taking time away from your
very busy schedule to chat with us. We
look forward to more from Bison Rail and
more from your work with NERR. |
Thursday, 9 September
-
Don't Forget!
We have a growing number of
maps available for the NERR
network routes. So far, our cartographers
have produced:
-
Whitefish 3
-
Lehigh Version 2
-
ADFRR
-
Seattle
-
Hamilton Norfolk
-
CGW
-
East River
-
Full Bucket
-
Central Wisconsin
-
South Rail
-
East River
-
NERR Hoodoo Pass
-
Newark & Jersey City
-
|