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Taz's Tales
Old Heading  28 December  
Railroad Slang

December  2005

    Index to past issues
 17 November  Links & Tutorials
    18 December   MSTS Utilities
 
 24 December  Fun Page

Send news, articles & other material to us. All contributions used with gratitude!!


A Merry Christmas holiday period to all our readers!!

 

 

29 December

  • More great news!!  3 new work orders  have been released. You can find them on the new interim front page of the NERR's website. Here's more information about them:

    • NENE-098-02a for the North East Corridor v4 route. Good morning! Welcome to the Northeast Corridor Historical Society's annual full length run. Actually, it's a double length run driving a 4-6-2 Pacific ,as you'll go down to Washington and back up to Philadelphia on the CSX/NS portion of the route. You'll see many trains waiting for you as all traffic as been cleared for your special run. Maximum speed on this run is 60 m.p.h. as the society members want to take un-blurred pictures and the coaches are relatively old, though brought up to modern standards. As per FRA regulations, a diesel locomotive has been coupled to the back of your train for power and braking assists.

    • NEPO-299-04 for the Pocahontas route. In this work order, you'll drive the EMD F7A - 223A out of Devon. You're getting an early start in an attempt to beat the traffic coming into Weller Yard today. With winter coming soon, people are in need of coal to fill their bins, as the forecasters are talking about a very cold and snowy year.

    • NEMN-299-01 for the Monon Route (Middle And Southern Divisions). In a GE C44-9W (the #9015), you're heading to Romney from Greencastle with a coal drag. Traffic is very light this evening. There are no special instructions other than: obey the speeds. You never know when they will be checking your speeds in reduced zones, and you never know when a car may run the crossing in front of you.


 

28 December

  • We have a new  Old Heading article  from Bill Prieger today for you - the link is at the top left of this page. Thanks, Bill. You have been really busy lately!

  • As you might have already seen in the NERR forums, there have been some upgrades made to some of the  NERR's steam locomotives . Read the following message to learn more:

I would like to announce to all the members that the NERR Steam upgrade #1 program is completed. The NERR Steam Upgrade 1 zip file has been uploaded to the original "Gift from Bill" Sticky in the Steam Operations forum. This zip file supercedes all files previously uploaded and puts all the eggs in one neat basket, complete with installer.

The NERR locomotives covered in this upgrade are the BigBoy, NE 4-8-4 Northerns, the Berkshires, and both Mikados.

I had a blast revisiting these magnificent engines, and I will now be moving on to work on NERR Steam Upgrade 2, which will cover the remaining NERR steam engines, including the Mountain and Pacific type,s right down to the 0-6-0 Switcher.

I hope those of you who run steam will find these an improvement over the original engines, and also that those of you who have stayed away from steam due to fears of firing on your own, will take a close look at what is undoubtedly the NERR's 'golden nuggets'. So stay tuned in the New Year for more steam mayhem from the Prieger Locomotive Facilities, located in the beautiful Pacific Northwest.

Brian Element will be moving this first upgrade to its permanent home in the NETS system in the near future. Until then you can download the finished version in the Steam Operations forum.

Thanks, Bill Prieger, #269

  • Other great news!!  5 new work orders  have been released. You can find them on the new interim front page of the NERR's website. Here's more information about them:

    • NEDF-018-2 for the Dual Fictional route. At mid-day on a summer's day, you climb into your trusty 0-6-0 loco and start the following job for today - the road runner that's supposed to hit all the stations stops in and around Ada all day long just broke down before the late morning run. Dispatch has called you up to take the switcher on into the yard, pick up the passenger coach usually pulled by the road runner, and make the Ada run. Forget the schedule. You'll never make it now. Just try to make all the stops and get to East Avenue station in time for a meet with the eastbound limited out of Seattle. It's expected in about 12:50. The coach is over on yard track one. The road runner stalled over there, just across from the diesel fueling point. You'll see it when you pull out into the yard. Go get the coach, then head out north to make the round of all the stations.

    • NEDF-018-3 for the Dual Fictional route It is 1400 on a winter's day. Your job today is to use the 2-8-4 Berkshire to move some cars. There's a string of empty hoppers and gondolas ready to go out to Ada Concrete and Ada Rock and Gravel. Head over to the BNSF Southwest Bound yard track and hook up with the string, then head out. The snow's been heavy, the track is slick. That's why we're sending you out with the Berkshire. You're going to need all the pull you can get.

    • NEHP-299-02A for the Hoodoo Pass route. You're providing pusher service with the EMD SD70MAC today from Wolf Valley. Push the train on the main in front of you to the Pass, where you will uncouple and head back to the Valley. It's snowing very hard, and the wind is causing major drifting. As soon as you uncouple, get headed back because the plow is on the Pass waiting to head down the mountain towards the valley to clear the tracks again.

    • NEHP-299-02B for the Hoodoo Pass route. After your coffee with the plow crew at the Pass, you head to your EMD SD70MAC locomotive to head back to Wolf Valley. You want to be home by 0700, the end of your shift. The coal drag you helped up the mountain called and said once they got through the tunnel heading for Trentwood the snow wasn't as bad.

    • NEFL-299-02 for the Florida Funnel route. Going back in time to 1956 when things were more relaxed and easy going. You'll be running a GG-1 taking passengers from Orlando to Disney World. The vacation is beginning for these folks. Be sure to give them a nice ride so they tell their friends to come ride the rails. Oh yeah, the weather isn't real nice today so don't be surprised if you run into delays. These things do happen.


 

27 December

  • I hope that you all had a very  happy and safe Christmas  with people you love and who love you. I had a great day with Judy (I'm her husband), James, Jillian, and Joanna (our kids), Joan (my mother-in-law), Richard, my brother-in-law), Jason (Jillian's partner), and Andre (Joanna's boyfriend). I cooked ham and eggs for breakfast, with champagne and juice. We had cold chicken and salad for lunch, with various extras. Then we went to Jason's family for a BBQ in the evening. Now we are recovering!

  • There have been a lot of  Christmas presents  for us in the MSTS world this week. Over at Train-Sim.com, there have been:

    • a new route - the Strasburg route in a 170Mb file (huge download!!): "Steam powered tourist shortline railroad through the heart of central Pennsylvania Dutch farmland. 4.5 mile route interchanges with Amtrak right of way. Route by Chris Helfrick. The Strasburg route is primarily a scenic route. You are basically going from point A to point B and back again. This route includes a lot of custom textures necessary to accurately simulate the real thing. There is a fair amount of stuttering coming out of Strasburg and also entering Cherryhill due to many objects in a small area. I recommend you turn off as many unnecessary programs as possible to free up resources. Maintaining a slow speed leaving Strasburg helps. I tried to be as true to life as possible within the inherent limits of MSTS, available objects and my own skills. So you may notice a few minor deletions or inaccuracies along the way. As of right now the signals are static only."

    • plenty of new rolling stock - Amtrak Budd Baggage Packs Phase 1 to 4b (3 cars in each), new locos (Strasburg 44-tonner), a snow plow, a large collection of Rhatische Bahn rolling stock (including the Arosa Express, a set of loco sounds, and a set of RhB Ge 4/4 III locos), an interesting gasoline-electric motorcar (Strasburg Railroad's Lancaster, Oxford and Southern #10), an LIRR GE 25 ton diesel switcher, 2 sets of Amtrak Phase II & III Superliners (13 cars and 8 cars), a whole lot more boxcars, a number of items for the Bernina route in Switzerland, and several sets of New Haven/Penn Central Electric Locomotives.

    • more than 25 files containing ideas for activities - the files are in MSWord format (can also be opened using WordPad). They do not contain the activity, just the scenario. Sometimes, activity developers run out of ideas for their next activity. These files might help.

MARIAS PASS - COLUMBIA FALLS SET-OUT

Locomotive: GP 38-2
Starting At: Whitefish Yard
Heading Towards: Columbia Falls MP 1213.45
Complexity Level: Easy
Duration: 25 Minutes

Briefing:
July 22nd, 08:00, Summer, Clear
Get your first taste of local freight operations on an easy boxcar set-out run towards Kalispell.

You’re headed East out of Whitefish with two boxcars that need to be delivered to the Columbia Falls Plywood spur. The boxcars to be dropped off are numbers 0-9 and 0-10. You will be notified when you approach the siding.

After dropping off the two cars, proceed South towards Kallispell.

  • Over at the  Australian MSTS addons site  at 11:59pm on Christmas Eve, Yuri announced: "And just in time incur partner's and parents' wrath, I'm pleased to announce the immediate availability of Chris Nelson's superb NSW route, the 'Central West' route from Orange to Dubbo via both Molong and Wellington. Browse over to the routes page and follow the links. Happy Christmas from steam4me and the gang at team-ALCO - many thanks for your ongoing support!!"

From the route's page: "This 49Mb (single exe file) route captures the wide open expanses of Australia's outback perfectly. The route starts at Orange East Fork (320km west of Sydney and in the centre of the map to the right) and heads northwest to Dubbo (460km - just above the S in 'Australia') via Wellington; the alternate route via Molong (Molong - Dubbo closed in 1985) is also modelled. The Orange - Molong line is part of the western mainline from Sydney to Parkes and Broken Hill. Total mainline trackage: ~330km. Stations and sidings: 32.

Molong was the terminus of the main western line from Sydney from 1886-1893. The 129km branch line railway from Molong to Dubbo opened in 1925 and basically paralleled the main Orange - Dubbo railway while serving the many communities along the way. Operations ceased in 1985 except for 2 km at Molong that is used for a passing siding on the main western line to Broken Hill. During the steam period, banking was prevalent between Orange and Molong, as well as south from Dubbo on the Wellington line. Passenger services included The Central West Express (Sydney to Dubbo), The Indian Pacific (Sydney to Perth via Molong), Forbes and Coonamble Mail. Heavy wheat traffic could be found on both lines. Interstate traffic became more common with the introduction of the Standard Gauge to Adelaide in 1969. Steam was all but removed from this area on main line traffic in 1968, with the shunters (switchers) being withdrawn in 1971."

  • And there is Version 2 of  The Tunnel  route - the tunnel under the English Channel - click on the map on the right to see a larger version. The route's developer, Frank Thomas, writes on his website: "Ride the high speed rails from Ashford, England to Lille, France, and a few points in between, including the 23 mile trip under the English Channel. Based on existing trackwork - with custom made tunnels. The stations actually exist, except for one that is added for effect. The wire height is set correctly for the trains that run the route but the included activities use the default rolling stock so they don't match the pantographs properly, but enable you to drive straight away and explore. You can get the right equipment for the route. The included Readme.doc explains it all in better detail."

The route can be downloaded from his website - it is 104Mb single zip file download.


 

24 December

  • Not one comment in the forums about the  shortline concept  described on 21st! Is everyone on holidays and away from the NERR? Or ...?

  • Just for something different at this time of year, here is a story written  long time ago by  Charles Dickens  about a railway worker with a job that, in this computerised world, no longer exists in most places. Not a happy story, but an engrossing one.

 The Signalman

'Hello! You down there!’

The signalman was standing at the door of his box, directly below me. I was sure he could hear my voice but he did not look up. Instead, he looked in the opposite direction down the railway line. There was something strange about the way he did this, something I could not explain. I looked again, using my hands to protect my eyes from the bright sunset.

‘Hello! I am up here!’

This time he turned around and looked up to where I was standing, high above him.

‘Is there a path? I want to come down and speak to you.’

He did not answer. Just then, a train came past, forcing me to move back. When I looked again he was refolding the flag he was carrying.

I repeated my question. He looked at me for some moments, without speaking. Then he pointed with his flag towards a point in the distance. I walked over to that point and looked closely around me. There was a very rough path, and I followed it.

The cutting was deep and unusually steep. It took me a few minutes to climb down low enough to see the signalman again. He was standing between the rails, waiting for me to appear. He had his left hand at his chin, and his right elbow rested on his right hand. I walked down on to the level of the railway. As I came nearer, I saw that he had a dark beard, heavy eyebrows and bad skin. His signal box was in the darkest and loneliest place I ever saw.

On either side, there were high wet walls, shutting out almost all natural light. In one direction the line seemed to stretch without end. In the other there was a gloomy red light at the entry to a dark tunnel. Very little sunlight ever reached this place. It had a strange, dead smell. I felt its cold wind in my bones. I felt I had left the natural world.

The signalman watched me come towards him. When I was near enough to touch him, he took a step back and lifted his hand.

‘This is a very lonely place,’ I said. ‘I don't expect you have many visitors.’

He did not answer. Instead, he looked in a very strange way at the red light at the tunnel’s mouth.

I looked at his staring eyes and gloomy face, and a terrible thought came into my mind. Perhaps this was a ghost, not a man! Then I noticed that there was fear in his eyes.

‘Why are you looking at me in that way?’ I asked, forcing a smile.

He answered in a low voice: ‘I thought I had seen you before.’

‘Where did you see me?’

The signalman pointed to the red light.

‘There?’

Staring at me, he replied (but without sound), ‘Yes.’

‘My good fellow, I promise you I was never there.’

‘Yes,’ he replied. ‘I can see that now.’

We both relaxed a little. ‘Do you have much work to do here?’ I asked.

‘Not physical work,’ he said. ‘I only have to change that signal, and look after that light.’

‘But you have to spend many hours watching the line,’ I said. ‘It must be very lonely.’

‘I am used to it, sir,’ he said. ‘And I try to spend my time well. I read and study.’

‘Do you always have to stay down here? Don't you ever go up into the sunshine?’

‘Not very often, sir’ he said. ‘I must always stay near the line.’

He took me into his box where there was a fire, and a desk for an official book. There was also a machine with a little electric bell for sending telegraphs along the line. The bell interrupted the signalman several times. When it rang he had to read off messages, and send replies. Once he had to stand outside the door, and show a flag as a train passed.

Though the signalman obviously knew his work very well, his behaviour was a little strange. Once he turned his face towards the little bell when it did NOT ring. Getting to his feet, he opened the door of the hut and looked out towards the red light near the mouth of the tunnel. When he returned to the fire he had that strange look again.

‘Are you content with your work?’ I asked.

‘I used to be content,’ he answered, in that same low voice ‘But I am troubled, sir. ’

‘With what? What is your trouble?’

‘It is very difficult to explain, sir. And very, very difficult to talk about. If you visit me again tomorrow night, I will try to tell you.’

‘When shall I come?’

‘I go off early in the morning. I shall be here again at ten o'clock tomorrow night, sir.’

We went out through the door together. ‘I’ll show you my white light, sir,’ he said, in his strange low voice, ‘until you have found the way up. Only don't call out when you reach the top. Nor when you come down tomorrow night. You must promise me that!’

This made me a little nervous, but I said, ‘'Very well’.

‘Before you go, can I ask you a question?’

‘Certainly.’

‘What made you cry, “Hello! You down there!”? Why those exact words?’

‘I don't know,’ I said. ‘I suppose I said them because I saw you below.’

‘No other reason?’

‘No.’

He wished me good night and held up his light. I walked by the side of the railway line until I found the path. It was easier to climb up than to come down, and I got back to my hotel without adventure.

The next night I kept my appointment. The clocks in the distance were striking eleven when I began climbing down the path. The signalman was waiting for me at the bottom.

‘I have not called out,’ I said, when we came close together. ‘May I speak now?’

‘Of course, sir.’

We shook hands and walked together to the box. Then we entered it, closed the door, and sat down by the fire.

‘I have decided, sir,’ he began, as we sat down. ‘'That I will try to explain to you what troubles me.’

He spoke in little more than a whisper. I had to lean forward to hear him. ‘I thought you were someone else yesterday evening,’ he continued.

‘Who?’

‘I don't know.’

‘Someone like me?’

‘I don't know. I never saw the face.’

‘I'm sorry I don't understand.’

‘One moonlight night,’ said the signalman, ‘I was sitting here. Suddenly I heard a voice cry, “Hello! You down there!” I jumped up and looked out from that door.’

‘What did you see?’

‘A man standing by the red light near the tunnel. His left arm was across his face but he was waving his right arm. This way.’ He made a gesture with his own left arm to show me.'

'What did he say?'

‘Exactly what you said. "Look out!” the man was calling. “Hello! You down there! Look out!'’

‘What did you do?’

‘I picked up my lamp, and ran towards him. “What's wrong?’ I called. "What has happened? Where?”

The man stood just outside the tunnel. I ran right up to him, but he still kept his sleeve across his eyes. My hand stretched out to pull the sleeve away. But he had gone.’

‘Into the tunnel?’ I said.

‘No. I ran on into the tunnel. After about five hundred yards I stopped and held my lamp above my head. All I saw was the dark, wet walls. I ran out again, faster than I had come in.

‘Outside the tunnel, I looked around the red light with my own light. Then I ran back to this box and telegraphed both ways along the line. “An alarm has been given. Is anything wrong?” The answer came back, both ways, “All well.”’

This strange tale produced cold sweat on my neck. But I tried to give comfort to the signalman.

‘This was not a man you saw,’ I said. ‘It was your eyes playing tricks with the light. And I can explain the cry you heard. Listen to the strange sound the wind makes with the telegraph wires in this unnatural place. Isn't a human cry?’

We sat listening for a while.

The signalman shook his head. ‘I know the cry of the wind on wires very well,’ he said. ‘I often spend winter nights alone here. But I have not finished my story.’

‘I am sorry. Please continue.’

Touching my arm, he said slowly. ‘Six hours after I saw the figure, there was a terrible accident on this line. The dead and the wounded were carried through the tunnel, sir. They brought them to the very spot where the man had stood.’

There was a long pause. Outside the wind made a crying sound in the wires.

‘That is a remarkable coincidence,’ I said. ‘But such coincidences happen often in life.’

‘This happened a year ago,’ he said, again laying his hand upon my arm. ‘And a week ago the spirit returned.’

‘Where? At the light?’

‘Yes. At the Danger-light. It appears at different times.’

‘What does it do?’

He repeated the action with his arm. Again the message was clear to me. It said, ‘Clear the way!’

Then he went on. ‘I have no peace or rest because of it. I hear it calling to me, “You down there! Look out!” I see it standing there waving to me. It rings my little bell.’

‘Did it ring your bell yesterday evening when I was here?’

‘Yes.’

‘Why,’ I said, ‘your imagination misleads you. My eyes were on the bell, and my ears were open to the bell. I promise you it did NOT ring at the time you went to the door.’

He shook his head. ‘I have never made a mistake about that yet, sir. I have never confused the spirit's ring with that from the station. The spirit's ring is a strange vibration in the bell. I am not surprised that you did not hear it. But I heard it.’

‘And did the spirit seem to be there, when you looked out?’

‘It WAS there.’

‘Will you come to the door with me?’ I asked. ‘We will look for it now.’

He bit his lower lip but got up from his chair. I opened the door, and stood on the step. He stood in the doorway. Along the line there was the Danger-light. There was the gloomy mouth of the tunnel. There were the high, wet stone walls of the cutting. There were the stars above them.

‘Do you see it?’ I asked him, watching his face carefully.

‘No,’ he answered. ‘It is not there.’

We went in again, shut the door, and returned to our seats.

He stared at the fire, only occasionally turning his eyes to me. ‘What does the ghost mean?’ he said. ‘What is it warning against? There is danger coming somewhere on the line. But what is the danger? Where is the danger? Something terrible will happen. But what can I do?’

He pulled out his handkerchief, and wiped the sweat from his heated forehead.

‘I could telegraph ‘Danger’ along the line,’ he went on, wiping the palms of his hands. ‘But I can give no reason for it. They would think I was mad.’

He put his hands across his forehead. His distress was terrible to see.

‘When the spirit first stood under the Danger-light,’ he went on, putting his dark hair back from his head, ‘why did it not tell me where the accident was to happen? Does it now want to prepare me for a second disaster? But I am only poor signalman on this lonely station! Why not go to somebody with the power to do something?’

I saw that for the poor man's sake, as well as for public safety, I had to try and calm him. ‘You are a good signalman,’ I told him ‘The most important thing is for you to do your job well.’

‘You are right, sir,’ he answered, and as the night advanced his attention turned to his various duties. I offered to stay until the morning, but he assured me there was no need.

I was worried about the signalman and looked back more than once at the red light as I climbed back up the path. Was it safe to leave the lives of passengers in his hands? I decided to talk to him again the following night. Perhaps I could persuade him to see a doctor?

The next evening was lovely and I set out early. The sun was not quite down when I crossed the field near the top of the cutting. Reaching the exact spot where I had first seen the signalman I realised that it was too early to go down to his box. I was about to turn and walk some more when, without thinking, I looked down towards the line. What I saw froze my blood.

Close to the mouth of the tunnel, there was a man. His left arm covered his face and that he was waving his right arm. Then I saw that it was a real man. He was making his gesture to a little group of other men standing at a distance. The Danger-light was not yet lit. I immediately knew that something was wrong and ran down the path as fast as I could. Why had I left the man there? Why had I not told anyone?

‘What is the matter?’ I asked the men.

‘A signalman was killed this morning, sir.’

‘Not the man belonging to that box?’

‘Yes, sir.’

‘Oh no! How did it happen?’ I asked, turning from one to another.

‘He was knocked down by a train, sir. No man in England knew his work better but for some reason he was still on the line as the engine came out of the tunnel. ‘

‘The driver here was showing us how it happened. Show the gentleman, Tom.’

A man, dressed in rough dark clothes, stepped back to the mouth of the tunnel.

‘The train was coming round the curve in the tunnel, sir,’ he said. ‘I saw him at the end with his light in his hand but there was no time to slow down. The strange thing is he seemed not to hear the whistle.’

‘What did you do?’

‘I called out to him, “You down there! Look out! Look out!" It was terrible, sir. I never stopped calling to him. I put my left arm before my eyes not to see. But I carried on waving my right arm until the end.’


 

21 December

  • We have a new  Route Evaluation Officer  - Kip. He has agreed to evaluate each of the routes that members have suggested via the form in NETS (mentioned below). Kip is the developer of the Hoodoo Pass route and has acted in an evaluation role for the NERR in times past. In a post in the Engineers' Lounge in the NERR forums, Kip writes: "Greetings!! I have accepted the responsibility of evaluating routes for NERR. It would appear that NERR is about to embark on a "transition" period on a few levels. One of them is selecting new routes to either add or replace current ones that are used here on a daily basis. I am not assuming that I will be the "last word"; I will leave it up to NERR personnel to make the choice of what stays, what goes, and what is added.

    This particular function is not new to me. I was the route coordinator for some time in the past. What I did was test pending routes and evaluate them on grounds of usage and NERR standards. Some passed, many didn't. In my evaluations I look for many things, such as track design, scenery, tile integrity, scenario potential, length, and FPS effects. This is how I will do this in a nutshell: I weigh the "pro's" and "cons", and whatever which way the scales tip ... I make the evaluation or suggestions. I am not sure which suggestions will be made or what routes everyone may want by popular consensus, but I will be fair and tell it like it is.

    On another note: I will not be modifying any routes this time. Just the evaluation. I may suggest what needs to be fixed and let others "brave" enough make changes. This process may take time to do, so just hang on. We'll get there."

  • In the NERR part of the MSTS world, we have a variety of VRs. They differ in organisation, in content, and in philosophy. The NERR has a large route network, an induction program, takes in beginners as well as experienced MSTS engineers, has a large number of work orders, locos and stock with NERR livery, locos and stock in other liveries designed for the NERR system, and a large membership (in VR terms). The P&A uses payware with a few connecting freeware routes, has a small and capped membership, has some work orders and uses the ones supplied with the payware routes, has some P&A-liveried locos and stock, uses the locos and stock supplied with the payware routes, takes in only experienced MSTS users. The BRS has several sections operating and several in the planning stages, uses both freeware and payware (in the GL&A section)  routes, has started an induction program, has its own work orders, and is similar in organisation to the NERR in many other ways. And we have the newly-announced C&NW VR that is about to appear on the scene, with a very different type of organisation and operation.

So what are we missing? Probably lots of things (for example, a strong UK division), but in this article, I'm going to focus on just one other possibility for a VR or part of a VR -  a shortline-based operation .

Admittedly, some of what I am going to mention is a bit artificial, but I am talking about the VR world here, not the RW, so geography can be "adjusted" to suit our needs. I must also make it quite clear that I am not going to establish a shortline VR, nor is the NERR going down that track (sorry about the bad pun!). I have just been thinking about it for some time, and I thought that, since others are making suggestions about the future, I might as well take part. And I know that the Ohio Valley System VR has a shortline section using the routes developed by Rich Garber; this is not meant to cut across their way of operating in any way at all.

My concept is to have a number of shorter MSTS routes feeding onto one of the major routes, as shown in the "map" to the left. There are a number of short MSTS routes that have not been considered for inclusion in the NERR network because of the limited number of work orders that can be developed for a short route. (Not that we have ever exhausted the possibilities for work orders for any of our routes - but that's the subject for a future article, maybe.) These short routes could serve a very useful purpose as part of a shortline network operation.

The major route would act as the "spine" of the operation. It would need to have a number of industries that the shorter routes could feed material to or take product from, or the spine route could be a conduit to take the product from a short route and feed it into the other routes in the overall network. The spine route would also need several towns with small yards to act as connecting points, or at least several sidings that could act as transfer points for freight cars and turn-around points for locos. To be more realistic, they would also need fuel points, but that would a luxury option. Examples of current NERR routes that could be used as a spine route include Chippewa Valley, Frisco-Fort Smith, and Hoodoo Pass - and there are probably a number of others, such as the Full Bucket Line route.

Examples of routes that could be used as branches from the spine route (that is, as shortlines) include Crawford Hill, Illinois Eastern, Wenatchee & Cashmere, Bear Mountain Pass (now up to v5), Clinch Valley, Illinois Northern, Rollins Pass (now at v4), Potash, Pittsburgh & West Virginia, and I'm sure that there must be others. I have not run all these routes, so I am not commenting on their quality, just on their potential usefulness in a shortline operation.

OK, so now we have the routes in place. Others are easy to add later; we just have to find a spare town or yard to hook them onto.  What livery do we use for the locos? The rolling stock can be the NERR's existing stock most of the time. Some shortlines have their own livery for their locos, and that's OK. There is no need for the NERR locos to go onto the shortline track unless it is deemed appropriate for the work order or unless the shortline has no locos of its own. The NERX locos could travel anywhere. An example already in use is the Wenatchee & Cashmere route over at the BRS. The W&CRR locos travel only on the W&CRR route, and the BR locos use the yard areas only.

But what about the problem of the limited number of possible work orders for a short route? I would suggest that each shortline route be issued as a package with an appropriate set of work orders, say 10-20 that make up a day or a week of work. To use the W&CRR example again: Dan has developed a set of 16 work orders that make up a day's work on part of that route - a very neat package. With some routes, that many work orders would be a week's work. If there are 5 shortline routes, then there are at least another 50-100 work orders. And that's not counting the work orders for the spine route to shift the product from the shortline and bring empties and supplies back to it.

So that's my suggestion for a shortline-based operation for a VR. I would welcome comments in the forums whether it grabs you or whether it makes you laugh.


 

18 December

  • All eyes are glued to the internet and the NERR forums for further news about the  Cascade and North Western  VR - Bob's new project. Check out the thread on "the next generation VR" in the NERR Engineers' Forum. And take a look at the new sections in NETS, e.g. if you would like our team to evaluate a new route for inclusion in the NERR network, there is now a form for you to use to submit your suggestion.

  • My  week's vacation  was marvellous! Lots of eating, lot of drinking, lots of sleep! Now it's back to reality. Click on the thumbnails below to check out what a typical Australian summer vacation looks like. Sorry to make our northern hemisphere members a bit jealous, but looking at the photos might warm you up a bit. Brian told me that it was about -20C in Ottawa this week - a little cooler than the 30+C we had at Mooloolaba last week.

The building where we stayed was across the road from the beach.

The view from our 6th floor unit was rather good.

People enjoyed the beach, even on the cloudy day.

  • The latest version of  Route-Riter, v6.3.57   - the 2.2Mb update version - is now available on the NERR website in NETS - go to the Roster page. Mike writes: "Added better Error messages when checking World tiles. Enclosed the correct TK.MSTS.Tokens.dll, as an old version was included with the full version of 6.3.55."


 

10 December

  • There will be no updates this week, as your Editor is on holidays. We'll be back next week with some photos of the beach and the warmth! Apologies to our northern hemisphere colleagues! If you want to have a preview of where we are going, click here. We have booked a 3-bedroom unit, and we made the mistake of telling our 3 kids where we are going, so now they tell us that they will drop in - just to make sure that we are OK!


 

8 December

  • The Graphics15 team have announced that Wupper Express 10 will be available on January 8, 2006 - an excellent, if slightly late, New Year present! I believe that this will complete the series of Wupper Express routes, as the whole network of lines in the Wuppertal has now been modelled.


 

7 December

  • As I write this, 62 engineers have submitted  NERR time slips  so far this month. Have you?

  • Marc, over at 3DTrains, has just released a replacement for the default  smoke texture file  in MSTS. The file can be downloaded from his website. You can adjust the settings until you find the smoke density that you like and that fits the loco the best. Installation instructions are in the 350Kb zip file. It is a zipped exe file, so it's easy to use. But as always, you should make a backup of the SMOKEMAIN.ACE file located in the Train Simulator\Global\Textures folder before you install the new file. Then start the self-installer by double-left-clicking on the exe file. It can be used for diesels as well for steam locos, but it is thought to be  too dark/thick for most types of diesels, apart from ALCos.

  • If you like the routes and equipment produced by the team at  VScale Creations  - Andre Ming and the gang - you will be interested in the news in this thread at the 3DTrains forums about their progress with their next route (Ozark Northern) and a couple of equipment packs. Just in case you don't know about VScale Creations, they are the developers of the St Louis & Northern Ozarks and Arkansas & Ozarks payware routes / equipment / activities.

  • One of our engineers - Hogger, ID#47 (John Saunders) - sent me the following information some time ago about the new place where he is now living. "My wife and I have an apartment on the 21st floor in a building in Long Island City, New York. It is on the edge of the the East River, and our view is the entire New York City skyline. We are also right above a little bit of railroad history. The site is called  Gantry Landing . The four Long Island Railroad car float gantries are right below our window. The Pennsylvania / Long Island Railroad used to bring cars across the East River on car floats before the construction of railroad tunnels under the river in the 1920s. The gantries that raised and lowered the aprons to adjust for the height of the tide were abandoned soon afterwards. They weren't demolished however, and fortunately, were renovated and incorporated into a riverside park. Pretty neat for a railroad buff."

Searching around on the internet, I found the following information. "Gantry Plaza State Park is a 2.5 acre riverside oasis that boasts spectacular views of the midtown Manhattan skyline, including the Empire State Building and the United Nations. Visitors can enjoy a relaxing stroll along the park’s four piers or through the park’s manicured gardens and unique mist fountain. Along the way, they can take a moment to admire the rugged beauty of the park’s centerpieces – the restored gantries. These industrial monuments were once used to load and unload rail car floats and barges; today they are striking reminders of our waterfront’s past. With the city skyline as a backdrop and the gantries as a stage, the park’s plaza is a wonderful place to enjoy a spring or summer concert or to enjoy the Macy’s Fourth of July fireworks display." The photos below show the gantries and their location. Click on the photos to view a larger version.

Location of Gantry Park - the green area under the words "Center Blvd".

 There are two sets of gantries - shown in the map in dark red/brown.

 The area in action in the 1930s.

 The gantries in 1997 before restoration.

 The gantries in 2004 after restoration.


 

5 December

  • I've just noticed that 100 time slips have been submitted for  NEWC-1-Grainmove . This is the first work order that has hit the 100 mark! Congratulations to Bob for developing the most popular work order at the NERR. One of Brian's work orders is on 95, so it will probably be the next one.

  • There will be a batch of new  NERR work orders  available very soon. The guys are putting the finishing touches to the uploading process, so organise your time so that you can be available very soon!

  • If you don't have Austin Yoder's Norfolk Southern  Pocahontas District route  running from Bluefield West Virginia to Williamson West Virginia yet, you might take a look over at Train-Sim.com. There is a single exe file download version of the route now, all 255Mb of it.

  • Also at Train-Sim.com, Daryll LeCroy has released a new MSTS utility -  M.A.L.T. (MSTS Auto Loader Tool)  to help loading of the MSTS Editor programs. M.A.L.T. can be downloaded from this page and there's a discussion forum for any help you might need with the program. It seems to be getting good reviews so far.

  • Our first interview for this month is with  Serge Dufort, aka Trailman , Engineer No. 74. Serge was hired on 1 March 2003, and has submitted 707 hours of working time from 372 time slips make him an Executive Engineer 2nd Class.

1. Where do you live? Can you tell us the three best things about the area where you live? How long have you lived there? Have you moved around much during your life?
I was born in Montreal, Quebec, Canada, and when I was 14 yrs old, I moved to Ottawa and stayed there for 17 years, after which I moved to Kapuskasing, Ontario, and was there for almost 2 years, Then I moved back to Ottawa for a few years, and then transferred to Rouyn-Noranda for 2½ years. After that, I came back to Montreal in 1975. I have always liked Montreal for the good food and the diversity of entertainment this city brings to us.

2. Do you have any connection with railways (railroads) in the real world? If so, would you tell us something about those connections?
Personally I do not have any connection, except I have an uncle who retired from CP and was a clerk in a yard; he was the one who listed everything that was loaded in all the wagons.

3. How did you start with MSTS? What were some of your early experiences - good and bad?
I was in a store one day and was looking at different software. I saw MSTS for the first time, but I didn’t buy it immediately. About maybe one month later, I bought MSTS, installed and started playing with it for a while using only what MSTS had to offer. Then one day on the internet, I discovered the world of MSTS - a new world. I started to download all the different models to try them, and I eventually bought new route besides the ones that I downloaded.

I must have reinstalled MSTS over 10 times, if not more, due to different problems I have had. So I decided to look around and found different way to change and adjust different parts of the engines and wagons - always trying to solve the problems I had before. Eventually, I think I can solve most of the problems when they occur and can get a route going if it crashes or if I have other unexpected errors.

Funny thing about all this is - I had a very bad experience when I was young, and I could not imagine myself taking the train anymore. I’ll explain: when I was maybe 10 years old, we went to visit my uncle in Ottawa, which is approximately 120 miles from Montreal and a journey by train of about 3 hours. The trip to Ottawa was really nice. However a big snow storm started while we were in Ottawa, and it took us 12 hours for the return trip. I said to myself that I had it with trains.

So when I bought MSTS, my wife asked me what I was doing because, according to her, I hated trains. I replied that I would see what would come out of it.

4. Did you have any experience with other VRs?
Yes, I did try one, but I didn’t last very long. They had many problems and did not seem to know where they were going. The owner is still trying to start a new one on a regular basis, but he seems to fail all the time.

5.How did you find the NERR? Why did you join it?
I was looking for another VR, when I stumbled on to NERR. I took a look at it and joined this new VR. When I read all the information, it seemed that Bob knew what he was doing, and I told myself: why not? One of the best things I ever did was to join the NERR.

6. Which part of the VR world and MSTS do you enjoy the most - running trains, What doing work orders, or ...?
I like running trains. I looked at work orders and at building a route. I even purchased the book on how to build a route and work orders, but I do not have time to do these at the moment - perhaps in the future. There are so many good engineers working on those work orders, and I don’t think I could compete with them at the moment.

7(a). Where do you think / hope MSTS will be in 5 years' time?
Unfortunately, I don’t think MSTS as it is now will here in 5 years. Since Microsoft decided to drop MSTS, it will die on its own in a short while, especially with the new software that will be coming out in the future.

7(b). Where do you think / hope the NERR will be in 5 years' time?
That is the $64 000 question. I think Bob has more ideas up his sleeve that we do not know about, and with all the improvements he has made since I joined, it is going to grow into the one and only VR worth joining.

In 5 years I don’t think we will be mentioning the word MSTS. It will be forgotten because of new software that will be replacing it in the near future, and new routes and materials will be developed over those years that will replace MSTS.

7(c). Where do you think / hope that you will be in the VR world in 5 years' time?
As I mentioned before, I don’t think there will be many good VRs on the market, since it is not an easy task to keep one alive for many years like Bob has been able to do so well since the beginning. Also a good engineer is needed to keep it going as NERR has been doing for so long.

8. If you could add or change two things to the VR world and/or to the NERR, what would they be?
The only thing that comes to my mind is: we could be able to get the different routes in each division hooked together, so that we could go from the end of a route and end up on the next route. If MSTS could do that, it would be great. A good example could be Whitefish with all the different numbers - that would be great if it could be put all together. We can all dream, can’t we?

9. What are your favourite MSTS routes – freeware and pay ware? Why?
In the freeware department, I have to go with Hoodoo Pass and Dual Fictional, because they are so well done and fun to run. In the payware I like the Pro Train1, Pro Train11 - they also have very nice European scenery that we do not see in America and also nice running engines and wagons. I also like the Cajon route.

10. What is your MSTS favourite loco? Why?
My favourites have to be the AC6000 and SD70. I just love the sound of those two, and the cab is very nice to play with, especially since I always tweak the fuel - it is fun to see it come down so fast (PS don’t tell Bob).

11.What is your favourite type of activity? Why?
My favourite has to be passenger, either diesel or steam, because it keeps you on your toes since you have a schedule to keep. It is also interesting to know how many miles you still have to go to the next station. My second choice is long haul.

12. Is there anything else we should know about you – family, hobbies, etc.
I have been married to my wife Huguette for 35 years. We have no children, but our children are our two cats. I have spent most of my life in the Finance department, and lately I am semi-retired from accounting and presently helping a friend in delivering flowers. My hobbies besides MSTS are Golf, Bowling and Flight Simming - being also in a VA and have more than 450 hours of flying the great 747-200SF.


 

4 December

  • The new routes that are being developed push the limits of MSTS more and more. A recent route that does this is the  Berlin Subway route , available from Train-Sim.com. Tony Formoso discusses some of the problems that these developments can cause MSTS users in this posting in another forum. We don't use that route in any of the VRs associated with the NERR, but the message that he gives might have some implications for us in the future. Apparently, there are also reasons why the route can not be set up easily to run as a Mini Route, in the same way that the London & Port Stanley Railway does very well.

When you run the Berlin Subway launcher, it swaps the MSTS route and stock items from the current MSTS installation to just the Berlin Subway items. It also puts into MSTS the TML custom versions of TSECTION.DAT, CAMCFG.DAT, as well as several other files which handle the driver aids and other tweaks to the core MSTS system.

It even adds an entry to the PC "Startup", so that if the PC, or Berlin Subway, were to crash while it was in this non-standard Berlin Subway setting, things are reset when the computer restarts.

However, there is one serious problem.

When the Berlin Subway launcher exits and cleans up, it puts back the files that were in place when the Berlin Subway add-on was first installed on the system, not the versions that were in place when the launcher was run.

This means that any updates that the user has made to any of these files since Berlin Subway was installed, will be removed.

This will cause problems to users who have made changes to their installation themselves, or have installed routes which have introduced later or modified versions of these files, e.g. installing a new version of the standard TSECTION.DAT.

The TSECTION.DAT file is a very important file in MSTS, and if the wrong version is used, the complete MSTS system might fail to work.

The other files, though not critical, will cause confusion for the user, as they might see updates disappear.

The files that are affected by this are :-

  • APP.FBK
  • DEFAULT.FBK
  • STRING.DLL
  • GLOBAL\TSECTION.DAT
  • GLOBAL\CAMCFG.DAT
  • GUI\DRIVERAIDS\TRACKBK.ACE
  • GUI\TIPSBK.ACE
  • GUI\PROGBK.ACE
  • GUI\POINTSBK.ACE

A further detail is that when files are ‘restored’ in a situation like this, they should be restored exactly as they were. The Berlin Subway unfortunately does not do this, and restores the files, but does not protect the dates. Instead it changes the date to the date when the file was restored. This can be very confusing for a user who might be trying to sort out a problem which has been caused by running the Berlin Subway add-on.

If you are using Train Store, and you use the TSECTION.DAT swapping facility, it will prevent any problems caused by Berlin Subway overwriting the TSECTION.DAT, as long as you run Train Store (remembering to press the Go! button) after Berlin Subway has been closed and before running MSTS. It does not help with Berlin Subway overwriting any of the other files listed though.

While Berlin Subway is active, you don't need to run Train Store, and you should not run Train Store while Berlin Subway is active. If you do so, you risk storing/unstoring files to the wrong MSTS system. As long as you have exited the Berlin Subway program, and Berlin Subway has restored the MSTS files that it had changed, there is no interaction with MSTS, and you can use Train Store normally.

  • If you need to change  your email address  in your profile in the NERR forums, the following posting from one of our members will give you the way to do it. Please keep your email address accurate and up-to-date in both the NERR forums and in NETS (the two databases are not linked!!) so that you do not miss any messages from the NERR. I'm sorry that I can't remember who posted this in the forums, so I can't attribute this to anyone. This procedure also works with the NETS.

I had noticed that I was still getting topic replies to forum posts to my old email address, so I took the plunge and tried the same procedure with the NERR Forum that worked with another forum that I'm a member of.

I clicked on my Profile, entered my new email address, entered my NERR Password, and clicked on Submit.

A window came up that said my account was deactivated, because I had changed vital information, most likely my email address. It also told me to check my email.

So I went right to Yahoo, and there was an email from the Boss that said "Click on this link to reactivate your account". I did, and the pop-up said that my account was now reactivated.

I went back to the forums, logged in, checked my profile, and my new email address was there!!

All of that took about one tenth the time it took to type this message. Sure is slick.

  • There is another update of news about the new  Rail Simulator  program being developed by Kuju in the UK. On their website, it reads:

German Railroads to work with Kuju on Rail Simulator's German route
Surrey UK, December 2nd, 2005

Kuju and German Railroads are pleased to announce that an agreement has been signed between the two companies to create the German route that is to feature in Rail Simulator.

Kuju decided that, in order to deliver the best possible content for Rail Simulator, they needed access to specialist German railroad experience. German Railroads are a well known MSTS add-on provider, with an excellent knowledge of the German rail infrastructure, including detailed information on the signaling systems employed.

The Freudenreich & Tollknaepper GbR, better known as the creators of the brands German Railroads and German Trains, was founded in January 2001 with the intention of becoming one of the best route builders in the world. After six routes, hundreds of locos and wagons, over a dozen CDs and with great community visibility, that target seems to have been achieved! Ulf Freudenreich and Ernst Tollknaepper are sure that Rail Simulator will set the standard for the next generation of train simulation, and they are proud to be a part of the project.

German Railroad's previous add-ons have been to a very high quality, and Kuju initially approached them for information on what route in Germany would be best for the simulation. But as the discussions progressed, it became clear that there were advantages in making use of their expertise by taking them fully into the team.

Their knowledge will help to raise the authenticity bar for Kuju through having local people with first hand experience of the route and an excellent understanding of modeling routes. German Railroads are therefore handling the majority of the research and preparation required to build the German route, and they will be constructing the route using the tools and art assets supplied by Kuju. Ernst & Ulf are also working closely with the design team in specifying the requirements for the signaling system for the German rail network and supplying Kuju with the technical information required to model the German engines and coaches for the route.

Once the route creation is started, they will work primarily with the Rail Simulator content team who are creating the UK routes – with new tools there will be a lot to learn and share! The Content Team Lead, Andy Jamieson, says: "From my initial introduction to Ernst and Ulf, it was clear that they were extremely eager to work with Rail Simulator. Since then their co-operation and professionalism has been exemplary, and we have developed strong lines of communication. On a personal note they are friendly and welcoming. The hospitality and efficiency of the research trip they helped organise to Germany was superb."

Kuju are committed to working with add-on partners, and we expect to be making further announcements in this area in the New Year. Both Kuju and German Railroads are looking forward to working on the Rail Simulator project, and you’ll see the benefits when Rail Simulator comes out!

The German Railroads website has their back catalogue, along with their current product news.


 

2 December

  •  Updates  for this month will be irregular for two reasons:

    1. I am still having problems accessing the website from my usual broadband connection at my home. I just simply can not access the NERR website and forums at all (I'm doing this from my workplace). And my dialup is very slow for this task.

    2. I shall be away from home for holidays from 10-18 December and might not have internet access at the holiday unit.

    I apologise to our readers for the decrease in services. You might have to find alternate reading material this month.

  • The following table shows the current  Top 25 work orders , based on the number of time slips that have been submitted since NETS started - top work order at the bottom of the table. And still none of the work orders have reached the 100 mark!

ID# Code Name Power Cargo Duration Developer Time Slips
447 NEFB-123-01a Diesel Freight 01:45 Hiemdal 53
434 NEMM-110-01 Diesel Freight 01:40 antoniomiranda 53
412 NEWH-100-01a Diesel Freight 02:15 GaryH 54
416 NEFB-100-05C Diesel Freight 02:15 GaryH 55
124 NEDF-109-X01 Diesel Freight 01:50 RobertR 56
623 NECV-010-BR2 Bison Freight 00:20 dandy1 56
552 NENE-163-01a MOW Diesel MOW 01:10 stumbl 56
248 NEMP-003-01a Diesel Freight 01:15 MR Roberts 56
589 NEFB-045-04 Diesel Freight 02:45 Mont Denver Gold 57
380 NELV-260-01 Diesel Freight 01:00 Intelvet 57
81 NENE-KA-001 Diesel Freight 02:45 Firsty 57
372 NEWH-150-01b Diesel Freight 01:35 Buttercup 58
106 NEER-110-01 Diesel Freight 01:00 antoniomiranda 59