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by Bill Prieger, NERR Engineer #269

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Article #8 - February 2006

Just A Little Train

Well here we are in a short month. The shortest month to be exact. So why not another story from my days of running 1:1 gauge trains? How about a story of a short train, kinda following the short month theme. Cool? OK.

I got called to work on our favourite job ... can you guess???? You're right - the Toledo Hauler. The only train run in the world that passes through one corner of the Bermuda Triangle. It was a typical Oregon winter's day, raining but with a huge wind storm thrown in for good measure. If you've heard rumours that it rains a lot in Oregon, you're right. We have moss that grows higher than grass and trees everywhere else in the world! With that comes the problem of too much rain and a smattering of wind, and you have trees falling like drunks at an Oktoberfest celebration.

The train was a little train, actually very little for this run. We had four units pulling 12 loaded boxcars. Kinda overpowered, and the locomotives weighed more than the boxcars combined. But they were needed, as the return run from Toledo was around 60 cars, and that power would earn its keep on the return trip. The job started at 12 noon as was usual at the time, and we left on time, as I hated dying on the law, and this run was an 11 hour stint if everything goes well. Now I loved running trains, but four engines with 12 loaded cars is a royal pain in the ass. It requires four times the attention and control modulation than a 60-car train does. Here's why. A long train will stretch out and hang over several small dips and doodles in the right-of-way, and you never really feel it or have to compensate for it, as the train on a whole is what you run. So it takes bigger depressions to cause the train to change speed. A little clunker like we had does nothing but speed up and slow down over every little dip in the line. And it does it quickly, so you're constantly fiddling with the throttle and brakes. Tiring to say the least.

Now I was one who encouraged my Conductors to drive the train, since all our Conductors had student cards. I liked the break from driving at times to just sit and enjoy the scenery or just relax from the long days on the hero throne. Also, I had the benefit of training under some of the finest Class 1 hoggers around, and I enjoyed sharing that knowledge with fledgling hoggers. So as soon as I had enough of playing musical control handles, which took about 10 miles, I handed the train over to my intrepid conductor. I figured it would help him learn how to modulate a train that doesn't want to be modulated.

The Railroad encouraged hoggers to let their Conductors drive, and I believed that to be the training ground for future wielders of the heavy iron. But as soon as we got into the Coast range for our ascent up the "hill", it became clear that I would not get a break on this run. Twenty miles into the run and wham, we nailed our first downed tree lying across the tracks. It wasn't a big one, but big enough to take the joy of of running trains for my Conductor. Once we had the offending woodage pulled off the front of the train, I took over.

Running this line in a windstorm is no fun. There are remnants of trees that the wind has taken down all along the line. Some so big that all they did was cut a section out big enough for trains to clear through. We are talking trees 10 to 14 feet thick. There is even one tree that fell across the line but was way up on one side of a cut through the hillside. The top landed on the other side of the cut, making a crude natural bridge above the tracks - kinda like what you'd see in an Indiana Jones movie.

But I digress as usual. We finally made it to the top at Summit, but it took 2 hours longer than normal due to stopping to push trees out of the way with the locomotive. Since I had a short train, the dynamic brakes had no problem holding this meagre offering of railroading prowess at speed on the steep descent. Soon after bunching the train up, we brushed aside another smaller tree. I felt no need to stop as it rolled nicely off our plow, and the train just kinda scraped along its branches. On down the hill at 12mph we went, meandering our way through tight curves, including the two 'horseshoe' curves on the western slope of the hill.

The dispatcher had been in periodic contact with us as, he too, knew this line could be treacherous, and the wrong size tree down could spell disaster for train and crew alike. I had been relaying our progress and concerns as I came off the hill and pulled the engines out of dynamo mode. I added power, when suddenly the train went into emergency. I balled off the locomotive brakes as is standard procedure, but this time the power kept rolling and rolling. I soon realised that the train break had to be close to the power, so I applied the engine brakes and let the train gently roll to a stop.

I informed the Dispatcher that we had a UDE (undesired emergency) application and were going to investigate. We walked to the back of the locomotives, only to find one car coupled to the train. The rest was not in sight anywhere. Strange to say the least. The dispatcher asked us if we found the train, and we answered "no" over the conductor's portable radio. We walked around the corner to find a lonely boxcar sitting on the rails but nothing else for as far as we could see, which is not very far with all the curves on the line. By this time we were a ways from the power, and trees were creaking and groaning all around us. We informed the dispatcher that we were going to break regulations and use the power to back up and try to find the rest of the train. He agreed that safety issues prevailed in this situation and OK'ed us to move the engines.

We backed the train up around the curve and coupled to the lonely car we found. We then proceeded back around the curve to find 2 more cars sitting by themselves. Hmmm, this was getting interesting. My conductor laced up the weenies and back we went on our quest to find the rest of the train. The next curve revealed two more cars, separated by about 50 feet, on the rails and no damage to be found. Again we coupled, made up the air hoses and continued back. By the time we were done, the tally was 8 separations in a total of 12 cars. All on the rails and OK, just that they were no longer coupled to my locomotives or each other in this case.

The dispatcher wanted to know how we were able to break 8 knuckles and was very surprised when we informed him that the knuckles were all fine. It was like someone had pulled all the pins on the train while I had them bunched up. Wait a minute ... not someone ... something!!! I then remembered the tree that we had brushed aside at the top of the hill. I also noted when walking the train with the Conductor after we put it back together, that all the separations took place wherever a newer 50ft Hi-Cube boxcar was located. The incriminating evidence was that all these cars had cut levers with a curve at the end of the handle. That tree must have caught the cut lever with one of the branches as it scraped along the side of the train pulling the pins as it went. The gentle run down the west slope of the mountain - all three miles - must have been smooth enough to not jiggle the pins back down into their casings. Once I tried to stretch the train apart, all the joints with the pins pulled separated.

Needless to say, we didn't make it back before dying on the hours of service law, but we did have a great story for future depot bull sessions.

 

Article #7 - 4 January 2006

A Happy NERR New Year


Well, the New Year is upon us with so many new things in the works for the avid MSTS'er to play with. There's the upcoming RW-based VR, possible new Trainsims coming to market, new routes in the works, upgrades to locomotives including big improvements to the steam engines (selfless plug)!, not to mention daily uploads to the TS.com market -I can't see anyone growing tired of running trains for a long time. I run on the average of 4 hours a day working on various MSTS-related projects and just playing with trains, and I haven't even touched the stuff at TS.com, other than the highly-detailed offerings pertaining to Southern Pacific or Canadian content, most of which I have yet to install and cruise with. So hopefully Kip's dreaded burnout is eons away for me. But there are things I do to keep the dreaded flame away.

First off, I run trains a lot. While it may not show in my time slip column, it will become apparent in my upcoming offerings to the NERR/P&A brethren. I hit MSTS from a multifaceted approach. I read up on RW railroad-related items on the internet. I bury time in the Activity Editor, answer questions in the forums and run more trains. If I'm working on a specific steam engine's physics, I'll run it over and over again, easily logging a hundred miles just playing with specific sections of the parameters. I run it and then run another engine with the same power figures to see if it coincides with a known quantity. Then go back and run the steamer again. I'll test with various train consists to see how changes affect the changes I made and then go run again. In the AE I'll easily rack up 8 to 10 hours testing a 30 minute w/o in its developmental stage ... and then run some more.

The main thing I do is try to finish the projects I work on. While some are a continuing long term work in progress, I achieve a completion point before proceeding on. I diversify. By that I mean that I work for a time on a project, then I take a break and work on another project that uses different thinking and covers a different area of MSTS. I also look into areas I've not worked in yet. This last year it was that dreaded, infernal, insanity producing Activity Editor. I've been spending a ton of hours writing and testing w/o scenarios in the hopes of presenting more challenging w/os for the NERR brethren, as well as for the P&A folks.

I also really enjoy fixing stuff that nobody else seems to have been able to do. Case in point is the NERR Big Boy steam engine. The NALW engines, as presented by NALW, had huge flaws in them that rendered this beautiful engine a dead horse with a nice tail. No matter what you did with it, it would run out of steam, was non-operable without Otto and gutless as a VW bug on Pike's Peak. It just bugged me to the point that I had to just dive in and start playing with the numbers and parameters. After a few good months of working on and off with this beast, I was able to get an awesome looking steamer to run as good as it looked, and made it simple to run as well. This success has trickled down into a complete rebuild of the entire NERR steam fleet that is over half completed as of this writing.

I love running trains the most. By diversifying in the areas I work on in MSTS land, I get to run a lot. Hours per day to be honest, and still interested in running more. I find a challenge, and it creates interest in running and playing with trains on my computer. Even time Googling the internet for information needed to complete my AE projects as well as information needed for adding realistic physics only adds to the fun.

So if you're headed towards deleting your trainsimming pastime from your computer, reconsider and go dig into something you haven't done yet and go for it. Boss Bob has just started an in-depth tutorial on the inner workings of the Activity Editor. If you're looking for fresh ground to venture on, you're in luck. Bob's approach to this project is perfect for those of you that haven't used the AE. But even if you're proficient, there's stuff to be learn. I'm following our esteemed leader thru this wasteland, as some consider it, of a program, and I too am learning. Perhaps one could convince Kip or another established route developer to put a tutorial together for that beast as well. It could lead to great new routes for the MSTS community. If you broaden your horizons beyond the basic running of w/os, you too, will find renewed interest in a hurry and perhaps will contribute to the MSTS community with a break thru or a work order that the brethren haven't seen yet.

One thing I guarantee: you will be running trains and racking up a nice amount of mileage in the process. So take a fresh look at your MSTS installation. Do something, just don't quit.

 

Article #6 - 28 December 2005

What would you like to see in a new TrainSim????

That is the million dollar question being asked as developers tickle us with screenshots and short videos of some of the upcoming products due for release in the near future. There's even been discussion in the NERR forums of disappointment in a particular offerings pre-release commercials. So to cap off 2005, I thought I would share what I would like to see and why.

First off, MSTS will be a hard pair of shoes to fill. Even though this program is old, it is still the top dog of the trainsimming world. There is an almost inexhaustible supply of goods out there for Microsoft's old junkyard dog of a program and a large worldwide following of dedicated Railfans running trains with realistic control consoles and big screen LCD Displays on computers that NASA's space shuttle wishes it had in its bowels. And anal people like me who even cool their computers processor chipsets with liquid cooling systems and overclock those same CPUs into the 4 gigabyte territory ...... just to run MSTS. The offerings in the freeware as well as the payware realm make the original engines and routes included with the original sim look like cartoon stuff, not to mention the physics upgrades accomplished over the years.

My personal opinion on the new sim question is this. Whoever creates a sim that allows the MSTS products offered over the last four years to be added to, or integrated into, the new sim engine, will win the bucks. This will give their new product an immediate worldwide customer base as well as that inexhaustible product support that can only help sell the new game. MSTS has the graphics, the realistic operation, and the ability to grow and continue growing.

The only thing it needs, really, is a new gaming engine. Basically the guts are worn out, but the plastic surgeons have done a great job keeping the body looking young and great. The route developers and rolling stock creators are limited in their ability to bring us higher quality products, in appearance, because the present gaming engine can not support finer-detailed offerings. MSTS only uses a fraction of most high computers' computing abilities due to old coding and narrow-minded thinking that computers won't progress!

But they were wrong. Herein lies the winner's golden nugget: build a gaming engine that can run the MSTS products out there, BUT with the ability to expand and grow in power and computing parameters to match new computer offerings in computing speed and memory utilisation abilities.

Also, a game that simplifies, or at least contains, working tools to create activities, rolling stock, engines, routes and scenery items as well as adjustablility in physics parameters and, God Help Us, a working front knuckle. If you're a member of one of the teams working on the new sims being considered for public consumption, these are only my opinions, but they are the opinions of someone who has run the real thing. And from what I've gleaned over the past year from discussions on the 'net of what simmers want. This is my interpretation. Now you can take GE's approach and build a stone, like they did with their desktop-only locomotives, or you can be smart like EMD, and build a beast of a game, which is what the hoggers want.

 

Article #5 - 4 August 2005

A Good Day Gone Bad!

Well, I'm back!!!! First, I must apologize for the long delay in getting this story completed. I was sick for an extended period of time and spent a couple of weeks in the hospital, plus I was buried in getting a car finished (Ed.: Check out that forum thread) that I had been working on for over a year. But things are starting to wind down, and here I am typing away.

We left our first instalment with our train approaching a shoofly track that had been placed around some derailed boxcars with the realization that this was not a good idea. The reason being is that the shoofly was sitting on what looked like fill dirt with a thin layer of ballast on top! It had sharp curves and was not very level looking at all. Jeff smiled at me as he headed for the the door and said, "See ya!!!! I'm gonna walk along the locomotives on this one. That way I don't have to ride them when they fall over."

That was nice. Well, it was just me and my train, and we started into the shoofly at a creeping 2mph pace. I heard groans and creeks from my lead unit that I had never heard before from any engine. As the rail settled beneath the weight of the locomotive, the plow grinded along the top of the rail head at the front. Things really were leaning pretty good - first one way, then the other! After what seemed like forever, I was through the shoofly. I hit the counter on Mary to mark the end of the slow order, Jeff got back on board, laughing about what he saw, and we crept along waiting for the rear to make it through. After what seemed like an hour, the counter ticked off the last footage I needed to confirm that my train had indeed completely passed over the shoofly. There was no bigholing of the air, nor was there any slack or nudging felt through my chair, so we had made it. Yes!!!! Disaster averted ,and onward to Toledo we went.

Things had settled down and Jeff relayed what he saw while walking along the locomotives (at a far enough distance away to not get crushed if they fell over). He said the tracks sank easily 8 inches under the weight of the locomotive's trucks, and he thought they were very close to falling over. We agreed that the railroad needed practice at quickly laying emergency trackage. But for the moment things were back to normal Toledo Hauler running, 20mph, snaking around endless curves, and rolling over the odd Dragging Detector every 15 miles or so.

Now Jeff was a good Conductor. I trusted him and we understood and respected each other's abilities in our respective fields, so when Jeff quit talking abruptly and tilted his head toward the window, I had a bad feeling. Suddenly, he stuck his head out the window and looked back at the train. This was quickly followed by a frantic "STOP" hand signal from his right arm, with a loud "STOP THE TRAIN!!!!!" shout.

Sensing something was wrong when he quit talking, I already had my hand on the automatic brake valve and plugged the train before he even finished yelling the command. First thing that happened that amazed me was that we stopped from 20mph to 0 in about 5 to 6 car lengths, and did that with almost no slack. Trains don't stop from 20 to 0 in five car lengths! Second was the look of sheer astonishment on Jeff's pale face, with a loud "Whoa! Look at this S&^^*!!!!".

I walked over to his side, and my heart sank down to my toes. I had never seen carnage like this. Somebody was in big trouble, and I was first in line as is usual with Railroads. Words cannot describe the devastation that lay behind my locomotives, so here are some photos to paint a better picture.


We got out and walked the train to see how far back the derailment had gone in our train. I was furious. I knew I had done nothing to create this mess. I went over in my mind the last moments of our run leading up to the derailment, and I could not think of anything. The train was rolling fine. It was picking up a little speed, so I just throttled off to let the curves scrub the speed off - nothing out of the ordinary. There was no slack action that could have caused the outside rail to lay over - which is what looked like what had happened.

I was dumbfounded and depressed as we had walked by 15 derailed cars, and there was no end to the derailed cars in sight. Jeff had brought along his list and notated which cars were completely laid over and which ones were leaning against the hillside. Finally, at the 24th car, he was done. Damn! 24 cars on the ground. What a mess.

We walked back up to the power, trying to figure in our minds what had caused this and came up with a possible scenario of events. For some reason, the third loaded chip car caused the outside rail of the curve to lay over. You could see marks on the inside of the web of the rail where the flanges had run along it. The following four chip cars fell over because the derailed cars ahead of them effectively took away the railroad track that they needed to run on. The trailing 16 or so cars derailed and lay against the hillside because of the severe slack action from the train stopping in 300 feet. We also noted that under the train, just about a car length behind the last derailed car, was the Dragging Detector. We both chuckled at how close we missed setting that one off.

We tried to contact Albany on the radio, but we where in a pocket that would not allow the radio to reach the repeater towers strung along the line, so we uncoupled and rolled ahead about a ½ mile before Jeff was able to reach the depot. When word of the devastation reached the depot, it was not long before the radio really heated up, with officials up to the president of the railroad chiming in. The remote location of the derailment didn't help to cheer anybody up either. While Jeff was handling the radio, I leaned back in my chair, and for the hundredth time, tried to figure what I had done to cause this. I noticed some movement outside my window and looked out to see a bum limping along with his dog who, too, was limping. The look they both gave me was not very nice. It then dawned on me that they were probably riding in one of the empty boxcars on the rear of the train. I nudged Jeff and pointed at the two. He started laughing and said "They probably took a ride around the inside of a boxcar they'll never forget." I figured that the car they were in went from 20 mph to 0 instantly, and they had no seatbelts. Ouch!!!

Well, after couple of hours, the brass and MOW and Carhops showed up. The first thing out of the brasses' mouth as he walked into the cab was, "What's the event recorder going to say?" which translates into "You're in deep S^&*." I told him to go ahead and download it now, because I have no idea what caused it to happen. Not surprisingly, he takes a laptop from the other official and disappears into the nose to find the blackbox connections. As he walked down, I asked if he wanted me to back up to the derailment site so he could see the carnage? He said nope, as there were already people on the scene suggesting he take headache pills before he got there.

He opened the laptop right there on the control stand and moved the screen to the location on the graph where the derailment occurred on our trip. He frowned and mouthed out what he saw on the screen, "No speeding, no excessive throttle adjustments, and it shows that you initiated stopping the train instead of the derailment stopping it. Hmmm, looks like you did everything by the book and beyond. Good job, this coulda been a lot worse."

OK, I told my heart that it could continue beating now. He got on the radio and told the head of the MOW department to start looking elsewhere for the cause, as it was not operator error, and that we had in fact possibly minimized the destruction. Minimized! How much worse could it have been with over 20 cars on the the ground now, I mused aloud. He looked at me and said it easily could have been 15 chip cars dumping their load into the Yaquina River instead of just 4. That made me feel better.

A few days later, the President called me into his office to share the results of their find. It appears a chip car in our train had been released from a car shop in Denver with a rebuilt front coupler assembly, and that it was on its maiden run after this rebuild. The findings of the MOW and Car department revealed that this drawbar had frozen and would not swivel in its housing as the car went through the sharp curves on the Toledo line. When it got to the sharp horseshoe curve at the derailment site, the frozen drawbar put so much excessive force against the next car outward that the rail laid over, and the derailment ensued. Both Jeff and myself got an "attaboy" for being diligent in our duties and notation in our records as well. Yessss!!

To add an addendum here. The Environment Protection Agency made the Railroad hire scuba divers and a pump to suck out all the tons of wood chips that sank to the bottom of the river which is protected Salmon spawning grounds. This was mainly because of a remark from a Railroad official the night of the derailment. Apparently, an unknown bystander walked up to the offending official and asked what the railroad was going to do with the chips that were still in the water. The official chuckled and said the the fish would be s**ing Presto Logs by morning.

Second addendum. The regular crew derailed 6 more cars on the shoofly, and we derailed 8 more on the temporary track laid at our site. Fortunatelythese were all at walking speed so they were relatively easy clean ups. So the total figure of cars derailed in a two week period is around 45 cars. Not bad if I say so myself!

The views expressed on this page do not necessarily reflect those of the NERR Administration. They are the views of the author of the particular news item.