Roundhouse Ramblings

Claude's Corner    
Taz's Tales
Old Heading    
Railroad Slang

 

  Index to past issues
   Links & Tutorials
       MSTS Utilities
 
   Fun Page

 

There will be no further updates of this News Page until further notice.

I apologise for the loss of this NERR service.

 

21 June

  • The table below shows the  most popular work order  for each of most of the routes that we have at the NERR. Have you run all of these? I know that they have been around for varying times, but this is just a simple, fun survey.

Route

Work Order No. of Time Slips
Full Bucket Line V3.0 NEFB-045-01 146
Chippewa Valley NECV-007-03a 119
Wisconsin Central NEWC-1-Grainmove 107
North East Corridor 4.0 NENE-018-1a 82
Whitefish NEWH-100-01 74
Marias Pass 3.1 NEMP-003-01a 71
Lehigh Valley V2 NELV-260-01 66
East River NEER-110-01 65
Montgomery & Mobile (CSX) NEMM-110-01 62
Dual Fictional NEDF-109-X01 60
North Coast Route NENC-067-04 56
East Metro NEEM-007-001 55
Pocahontas NEPO-050-04a 55
Glorieta Pass NEGP-090-01 53
Hamilton Norfolk NEHN-010-041 52
Raton Pass II NERP-090-1 52
Ohio River Build 10 NEOW-004-01-CAL 46
Melbourne - Ballarat NEMB-045-02 43
Hoodoo Pass NEHP-Intermodal-WB 42
Newark & Jersey City NENJ-035-01 41
Seattle NESE-1-WW-01 41
Monon NEMN-047-01 40
Clinton Subdivision NECS-109-12 34
San Diego & Arizona NESD-100-001 34
Wupper Express 8 NEWE-092-01 27
Florida High Speed Rail NEFL-114-01 25
Blue Mountains NEBM-010-074 23
Chicago Great Western NECG-110-SF03d 23
LGV Med NELG-216-01 23
Niederelbebahn NENB-018-01a 18
Southrail NESR-260-01a 14
  • The latest news from  Kuju's Rail Simulator  website is that they intend to enter the North American market with their new generation train simulator. Interesting news from their website yesterday:

Since the announcement that Rail Simulator is planned for release in Europe, a lot of fans have been asking about the rest of the world and, in particular, North America.

While we are still not ready to make a formal announcement about distribution in the rest of the world, we do feel that we should make our intentions clear!

Kuju has always planned that Rail Simulator will be a global product. We can now say that it is our intention to release Rail Simulator in the USA and other territories in early 2007. We will announce the full details when the distribution arrangements are finalised.

With this announcement, Kuju have also linked up with one of the premier North American websites, Train-sim.com. Nels Anderson, who manages the train-sim.com site, has agreed to open up a new forum which Kuju will contribute to. This will allow us to interact more directly with the North American community and gather their thoughts, feedback and ideas for the long term future of Rail Simulator. The aim is to raise the profile of Rail Simulator in North America and to provide up to date news that’s relevant to the American train simulation fans.

We also know that the next question will be about North American content – and at the moment we can only say watch this space!

We asked Richard Rogerson, the Executive Producer for Rail Simulator, to give us some background on the plan for a North American release, “The North American market has always been in our minds from the start of the Rail Simulator project. We know that there are a huge number of fans in the US and Canada who are looking for the next step forward in rail simulation. We identified the key things that customers want – fidelity in routes and locomotive operation, alongside flexibility and power in the toolkit to develop their own content; and we believe these are constant across all our markets. In addition, our design of elements like the signalling system has always included enough flexibility to deal with US and Canadian railroad operations. We are confident that Rail Simulator can deliver a simulation product that that can satisfy most fans!”

We have also been talking to a number of US add-on providers and we aim to provide them with support and assistance in the development of high quality commercial add-ons to give the community plenty of choice and scope for expansion.


 

18 June

  • There has been one  new work order  released this week - NEWH-317-01 for the Whitefish route. Boy, it's cold today, but you still have to work! OK, boys, your train, and your GE AC6000CW #9905 loco  is ready to roll. The last crew refueled it for you, so you just have to hop in and go. This is a special run with a load of logs to Spokane for the Spokane Lumberjack Olympics. Traffic is light with no foreseen delays. Dispatch will inform you of any news on the line, so keep your eyes and ears open. By the way, it's snowing heavily, so visibility is poor. Also, watch for deer on and near the tracks. It seems that they don't know enough to get out of the snow! Must be that new breed they came up with called the Railfanning Deer! Have fun!

  • Steam4me has released  7 new MSTS tutorials  in the past week or two. From their site: "Tutorials are popping up everywhere: another three today bring the tally to seven over the past few days and over 100 in total.

    •  Paul deVerter describes the use for a button we've all seen on the TGATools screen, but have never used or even understood: Alpha Channel Generation using the TGATool Alpha Channel Template Option. Sounds tricky, but Paul's explanation makes it quite simple.

    • Otto "Ottodad" Wipfel is one of the most prolific writers on MSTS and today presents Changing the MSTS Registry Entry the Easy Way - another way of changing MSTS Registry settings - probably useful if only to keep a set of registry entries to avoid having to completely re-install MSTS if you have a computer crash.

    • Otto "Ottodad" Wipfel's other contribution today is a simple but effective way to make sure that your carriages' wheels are planted on the rails, not under or in the rails. Read Placing the Wheels on the Rails for his technique on getting this feature right on your vehicles.

    • Late last year, Michael Sinclair wrote A Pictorial Tutorial For Creating Activities in MSTS. It's taken a couple of months to get here, but this tutorial will walk you through the creation of activities, including player and traffic trains, paths and consists. Click on the link above to start viewing this excellent tutorial.

    • Jim Ward's back with another tutorial on Creating Static Trains to Fill Up Yards.

    • A short tutorial by Mike Simpson on Using Route Riter to Change the MSTS Registry Settings.

    • Paul deVerter continues his struggles with TSM and on this occasion explains how to Make Wheels With Spokes As Separate Parts Rotate Together."


 

12 June

  •  Apologies for the gap  in reporting. I've been at a conference for the past few days, and I won't be home again until next weekend.

  • Two  new work orders  recently:

    • NEPO-050-10a - for the Pocahontas route - Buchanan Branch Part 1. You're in Williamson Yard. Couple your SD40-2 NERR #4212 / FURX #3048 / NERR #4207 locomotives to the 45 empty coal hoppers + FRED immediately behind you and take them up the Buchanan Branch to Weller Yard.

    • NEPO-050-10b - for the Pocahontas route - Buchanan Branch Part 2. You're in Weller Yard. Couple your SD40-2 NERR #4212 / FURX #3048 / NERR #4207 locomotives to the 40 loaded coal hoppers, FRED, and SD40-2 pusher locomotive immediately behind you. Cut off your pusher locomotive at
      Cartright, near the summit. Watch for red signals; coal mines operate 24 hours a day. There is quite a bit of Buchanan and Pocahontas mainline traffic. Deliver the coal hoppers to Williamson Yard #16. (Williamson Yard #16 is actually near the center of the yard complex.)


 

6 June

  • The  Cascade & North Western VR  is open for business, and, at the time I am writing this, 73 people have applied for membership. Most of those have been approved (still some missing numbers on the callboard), and all but 25 have submitted their first time slip and are on their way through their C&NW career.

  • Lots of  interesting files  over at the Train-Sim.com file library this week. Apart from the new routes that have already been mentioned here, there have been:

    • A pack of over 40 activities for the Lehigh Valley v2 route - needs non-default downloads.

    • Some activities for the Pocahontas route - the excellent route by Austin Yoder - including one passenger activity, a rarity from North American activity developers. From the fileid.diz file of the passenger activity: "Bluestone Trainfan Excursion. A Norfolk Southern Pocahontas district route passenger activity. A group of rail fans have decided to organize a rail excursion along the Bluestone excursion. Your RDC unit is allowed up to 30 mph. As an experienced engineer in the branch, you will ensure your passengers a soft ride along the twisting tracks. The weather is great and the scenery is beautiful. But you never know what could happen during the trip! Else, you will have good reasons to be on the lookout, there will be rail traffic along the way, even along the Princeton-Deepwater district line. The first part of the activity should end when you bring your RDC unit to a stop at the Matoaka setoff after unloading passengers at Matoaka station. The second part will make the return trip and end once stopped at the Bluefield WV station."

    • A free form activity for the Marias Pass v3.1 route. This one switches the mainline from West Columbia Falls to Conkelly and the Kalispell Branch from Columbia Falls. It uses all default equipment and includes 15 repaints of default cars. Also included are 10 activities and a blank work order so you can make your own, a start-up list of all sidings and what cars are on them, plus track diagrams for West Columbia Falls, Columbia Falls, Conkelly and Kalispell. All switches are manual. There is no AI traffic, and there are no required downloads. You can switch cars using work orders or randomly switch cars on your own." The other route that people have made free for m activities for is the PO&N route, also recently-released in a new version.

    • A 14Mb download is the Golden State Rocket Trainset. The passenger train car models are by Train Artisan and Gaetan Belanger. Original textures, specular lighting and mip fixes have been down by Bill Hemb. It has been repainted in Rock Island Golden State livery by Jim England. Extensive research materials were supplied for this project by Clayton Rowe."

    • A number of cabooses (cabeese?) and box cars for the Spokane Portland & Seattle Railway.

    • An update for the Pittsburgh & West Virginia Railway MSTS route v2.3. These files  upgrade the signals and signal scripts to try and eliminate stand-offs. It also updates the car spawners and scenery.

    • The first activity for an Australian route that I can remember seeing on t-s.com is for the  recently-released South Australian Railways Adelaide and Hills route. This one has you driving a 700 Class steam locomotive to Mt Barker Junction. In appalling weather, thread a double 700 class mixed consist through Adelaide's busy metropolitan rail system and tackle the grades of the Mt Lofty Ranges en route to Mt Barker Junction, with considerable AI traffic.

  • The following table shows  where our NERR members live . Like the other VRs, we are a global organisation. This enables us to provide assistance to our members 24 hours a day, 7 days a week. All the numbers are approximate and are based on the information that members supply when they apply to join the NERR as engineers. The locations where the members of the NERR forums live are not as useful to tabulate, as a much higher proportion of forum members do not provide information about that when they register in the forums.

Country No. of NERR Members
Australia 15
Belgium 1
Brazil 1
Canada 39
Chile 2
Croatia 1
Czech Republic 3
Denmark 4
France 1
Germany 10
India 1
Israel 1
Netherlands 4
New Zealand 5
Norway 1
Portugal 2
Russia 1
South Africa 2
Spain 1
Sweden 1
U.K. 33
U.S.A. 212
No information provided 5

 

4 June

  • 1 day until the new VR -  Cascade & North Western  - opens for membership. Their website is here. You can apply for membership from tomorrow, 5 June. The new VR will operate rather differently from the existing ones:

    • One route - Dual Fictional route - but the DF like you have not seen it before. It has lots more track, plenty of new scenery, large numbers of new objects along the route, new features (e.g. some things will be in different places each time you run that part of the route), new sounds (e.g. in-cab radio chatter), and all this still with good frame rates. And there are probably plenty of things that I don't know about yet. Some of what you see will depend on the slider  settings that you run MSTS at. There is so much to see in the landscape as you pass, you will have trouble concentrating great on your driving.

    • A set sequence of work orders. You will do 4 training activities (with supervision), then you can access the work orders (over 100 developed so far) one at a time. So you will download a work order and the equipment necessary to run it. Then you will run the work order, and save the Detailed Evaluation Report (DER) when you complete it. You submit the rtf file containing the DER, and then, if your  DER is satisfactory, you will be given access to the next work order and the extra  equipment needed to run it (if any). Example: the first "day" of work orders consists of a number of work orders around the Ada yards and port part of the route. Each work order is from about 10 to 35 minutes long, and you will use the same locomotive for the day.

    • On the callboard you will be credited with a set amount for each work order, not the actual time that you take to complete it.

    • Stay under the speed limits, or you will not complete the work orders satisfactorily.

  • Have you investigated all the options on the  NETS menu ? Some of the questions in the forums show that numbers of our members do not know the extent of what NETS can do for them. Maybe someone would like to write a NETS manual? Three examples of what NETS can do for you are:

    • If you get an error in MSTS such as "can't find ???.wag", you can search for the file that you need to download for that car from the Roster in NETS. Choose the Work Order Search Centre option in NETS and then the "Search for Equipment to D/L by Name" option (No. 7), type in the ???.wag that you are missing, and then click on "Go". You will then be able to download the file that you need to continue running that work order.

    • You can find the most recent 5, 10, 15 or 20 work orders that have been added to the database. Choose option 4 on the NETS menu. When you get the list, you can see that one of the newer work orders is, for example, D - NENE-235-03A (21). The number in the brackets shows the number of equipment files that you need to have to run the work order. If you click on the NENE-235-03A part of the list, a small window will open to show you the 21 files that you need. You can download them from that screen. There are 4 small icons in the table cell to the left of the work order name. They are, clockwise from the top left: work order details (new window), download the work order zip file, view / write comments on the work order, and view all parts of multi-part work order series (if appropriate). The three cells to the right of the work order name show the duration of the work order, the date it was added to the database, and a short description of the work order task.

    • Choose the "Change Status" option on the NETS menu to request that you be put on Leave on the callboard, or you can request a change to another status level. When you press the "Submit" button, an email is sent to one of the NERR Admin staff (H.R. Director - me), and your request will be acted on. This is the best way to get a message like this to the NERR Admin.

  • Let's have a look at the work orders that have had  between 5 and 10 time slips  submitted for them - shown in the following table. I've removed some of the work orders that are no longer relevant, including those  developed for older versions of that particular route, and those that are so new (ID# higher than 900) that the reason for their low use is obvious. Why not go and run some of these? Old does not always equal interesting!

ID# Work Order Name Power Operations Duration Developer Time Slips
142 NEOW-092-02 Diesel Passenger 2:00 GERONT 9
466 NEWC-010-056 Diesel Freight 1:10 dandy1 9
830 NEMN-117-01 Diesel MOW 1:05 mcewen 9
862 NENC-018-05 Steam Passenger 0:50 gwgardner 9
235 NEPR-219-01 Diesel Freight 0:50 mmartin51 9
731 NEOW-150-01b Diesel Freight 1:15 Buttercup 9
180 NENJ-065-05 MOW Diesel MOW 1:00 Taffh 9
224 NEFB-100-04A Diesel Freight 1:10 GaryH 9
184 NEFB-100-03C Diesel Freight 1:30 GaryH 9
467 NEWC-010-057 Diesel Freight 1:15 dandy1 9
793 NESD-018-2 Steam Freight 1:00 gwgardner 9
71 NEEM-092-04 Diesel Freight 1:20 GERONT 9
341 NEFB-100-02B Diesel Passenger 1:10 GaryH 9
775 NENE-177-20a Diesel Freight 2:00 Spin 9
533 NELV-066-D1 MOW Diesel MOW 1:10 Christian Defer 9
842 NEHS-260-Presidential -Run Diesel Passenger 1:15 Intelvet 9
181 NENJ-066-D4 MOW Diesel MOW 2:00 Christian Defer 8
659 NEHN-018-09 Steam Freight 2:00 gwgardner 8
183 NEFB-100-03B Diesel Freight 1:45 GaryH 8
687 NEMP-026-23I Diesel Freight 2:00 AlanW 8
460 NENB-018-06 Electric Passenger 0:20 gwgardner 8
629 NEOW-079-03 Diesel Freight 1:30 Jon Noble 8
540 NEHN-158-05 Diesel Freight 2:00 benny-cdn 8
485 NEWC-010-060 NERX Diesel Freight 1:30 dandy1 8
615 NEHP-110-01 Diesel Passenger 4:15 antoniomiranda 8
226 NEFB-100-04C Diesel Freight 1:20 GaryH 8
492 NEHN-018-08 Diesel Passenger 1:20 gwgardner 8
459 NENB-018-05 Electric Passenger 0:20 gwgardner 8
207 NERP-018-01b Steam Freight 1:00 gwgardner 8
732 NEOW-150-01c Diesel Freight 1:00 Buttercup 7
594 NESE-094-02 Diesel Passenger 3:50 Benne 7
322 NEOW-088-09b Steam Freight 1:30 PJ 7
587 NERP-109-10-WB17a Steam Passenger 0:50 RobertR 7
658 NEHN-018-10 Steam Passenger 2:00 gwgardner 7
586 NERP-109-10-WB17 Steam Passenger 1:25 RobertR 7
457 NENB-018-03a Electric Passenger 1:20 gwgardner 7
873 NECV-047-01 MOW Diesel MOW 0:50 Hogger 7
114 NEUL-150-03 Diesel Passenger 1:15 Buttercup 7
841 NECG-110-SF03f Diesel Freight 3:00 antoniomiranda 7
863 NENE-061-10a Diesel Freight 4:00 Firsty 7
116 NEUL-150-04 Electric Passenger 0:45 Buttercup 6
344 NEOW-080-01 Diesel Freight 0:40 Genev 6
820 NEWE-105-03 Electric Passenger 1:20 mpinot 6
815 NEWE-105-02 Electric Passenger 1:10 mpinot 6
119 NEUL-150-05 Diesel Passenger 0:35 Buttercup 6

 

1 June

  • A  new work order  to start the new month: NENC-247-01a for the North Coast route. A new Las Vegas casino project requires large amounts of lumber from the North Coast area. NERR has promised delivery by Monday. Ready for a long haul with your ALCo C424 #s 452, 451 locomotives? In this first part we are going to start in Eureka early on Saturday morning. There are some wagons to pick up on your left. There are several other pick ups along the way, so check your work order and don't forget any! Your helper engine was supposed to be here waiting for you, but there were some problems on the run up here. Crews are in South Fork hurrying to get it fixed before you arrive. You could probably run without it, but a helper would make the trip much better. And you probably won't take the 2 hours listed on your work order, but you never know.

  • As we usually do at the start of each month, let's take a look at the  Top 40 Work Orders  from #40 to #1, as determined by the number of time slips submitted for them since NETS began operations. Some interesting trends this month. The main one is the effect of using the Full Bucket Line route for the new Engineers Orientation program. We have welcomed 19 new members in the past couple of weeks, almost all of whom have started to submit NERR time slips. Most of these have been for the Full Bucket Line route. It is logical for the new engineers to continue to run on the NERR route that they already have installed. So if you want to make lots of royalties, start developing some short, interesting work orders for the FBL, with not too many equipment downloads.

ID# Work Order Name Power Operations Duration Developer Time Slips (this month)
155 NEGP-090-01 Diesel Freight 02:00 HiLine 52 (0)
660 NELV-094-01 Diesel Freight 01:00 Benne 52 (?)
125 NEDF-109-X01a Diesel Freight 01:20 RobertR 52 (1)
781 NEFB-045-DV&W DV&W Freight 01:10 Mont Denver Gold 53 (?)
708 NEFB-045-05 Diesel Freight 01:30 Mont Denver Gold 53 (?)
241 NENE-035-01 Diesel Freight 01:30 Jaykay 53 (0)
912 NEPO-050-04a Diesel Freight 00:45 Alex Dunn 53 (?)
273 NENE-018-1b Electric Passenger 01:30 gwgardner 54 (2)
816 NENC-067-04 Diesel Freight 03:00 R Mourre 55 (2)
45 NEEM-007-001 Diesel Passenger 01:00 elementb 55 (0)
299 NENE-061-01 Electric Passenger 00:35 Firsty 56 (1)
412 NEWH-100-01a Diesel Freight 02:15 GaryH 57 (0)
624 NECV-010-BR3 Bison Freight 01:15 dandy1 57 (0)
124 NEDF-109-X01 Diesel Freight 01:50 RobertR 59 (0)
486 NEFB-100-06 Diesel Freight 02:00 GaryH 59 (4)
622 NECV-010-BR1 Bison Freight 01:10 dandy1 59 (1)
372 NEWH-150-01b Diesel Freight 01:35 Buttercup 61 (1)
373 NEWH-150-01c Diesel Freight 01:20 Buttercup 62 (0)
434 NEMM-110-01 Diesel Freight 01:40 antoniomiranda 62 (0)
552 NENE-163-01a MOW Diesel MOW 01:10 stumbl 63 (2)
623 NECV-010-BR2 Bison Freight 00:20 dandy1 64 (0)
380 NELV-260-01 Diesel Freight 01:00 Intelvet 64 (1)
81 NENE-KA-001 Diesel Freight 02:45 Firsty 64 (1)
106 NEER-110-01 Diesel Freight 01:00 antoniomiranda 65 (0)
447 NEFB-123-01a Diesel Freight 01:45 Hiemdal 65 (1)
416 NEFB-100-05C Diesel Freight 02:15 GaryH 66 (4)
589 NEFB-045-04 Diesel Freight 02:45 Mont Denver Gold 67 (5)
371 NEWH-150-01a Diesel Freight 00:30 Buttercup 70 (1)
248 NEMP-003-01a Diesel Freight 01:15 MR Roberts 70 (4)
411 NEWH-100-01 Diesel Freight 01:18 GaryH 74 (1)
415 NEFB-100-05B Diesel Freight 00:50 GaryH 77 (3)
597 NECV-007-04 Diesel Freight 01:30 elementb 80 (1)
578 NEFB-045-03 Diesel Freight 02:00 Mont Denver Gold 80 (9)
240 NENE-018-1a Electric Passenger 00:30 gwgardner 81 (3)
414 NEFB-100-05A Diesel Freight 00:50 GaryH 93 (3)
531 NEFB-045-02 Diesel Freight 01:50 Mont Denver Gold 93 (7)
596 NECV-007-03b Diesel Freight 01:30 elementb 93 (3)
383 NEWC-1-Grainmove Diesel Freight 01:00 artimrj 106 (0)
595 NECV-007-03a Diesel Freight 00:45 elementb 118 (5)
483 NEFB-045-01 Diesel Freight 01:30 Mont Denver Gold 138 (16)
  • The Train-Sim file library is very busy today. The major release is the new route for the Cascade & North Western VR that will open on 5 June, led by our own Bob Artim. The description in the T-S file library reads: "MSTS  Cascade & North Western Route , created from the ADFRR specifically for the use of the Cascade & North Western VR who are sharing it as a service for those who might want to use the route, but do not wish to join the VR. There are no paths or activities included, except for one startup so the route will run. Upload by Robert Reedy. "  It is a huge upgrade to the ADFRR v4 route that we use here at the NERR - new track, new scenery, new objects, ... and the list goes on.

  • Handy Hint: Have you had  broken couplers  on some MSTS routes? For example, the M&M sub at about MP641 and about MP660. Another route where this has been a common problem is the Raton Pass route. It is commonly a problem when the route "nodes" (distance between signals) are further apart than MSTS likes.

From the NERR forums, a solution from Kip: 2 things that discover "bad" nodes are:

  • the coupler strength in the eng/wag files and

  • the presence of a bounding box line in the shape file of the switch (node end=red pole). The switch shape file is found in the /Global/Shapes/ folder. If this is a normal 10° switch (manual or auto) A1Pnt10d***(left or right), open that sd file and delete the BBox line on both the manual and auto *.sd files.

    SIMISA@@@@@@@@@@JINX0t1t______

    shape ( A1tPnt10dLftMnl.s
    ESD_Detail_Level ( 0 )
    ESD_Alternative_Texture ( 2 )
    ESD_Bounding_Box ( 4.95455 0.2 0 2.49246 0.325 40 )
    ESD_No_Visual_Obstruction ()
    )


    The line in red is the Bounding Box line for that switch (node). Kill it ... like this:

    SIMISA@@@@@@@@@@JINX0t1t______

    shape ( A1tPnt10dLftMnl.s
    ESD_Detail_Level ( 0 )
    ESD_Alternative_Texture ( 2 )
    ESD_No_Visual_Obstruction ()
    )


    XTracks has already done this if you have that. Now ... if you do have XTracks, then the coupler strength setting in the eng/wag file is your culprit. The above explanation of the BB lines in the SD files is a 50% cure-all. I have said this before and will say it again ... "certain compensation must be used to overcome the limits and flaws of the sim ...".

    Coupling (
    Type ( Automatic )
    Spring (
    Stiffness ( 1e6N/m 5e6N/m )
    Damping ( 1e6N/m/s 1e6N/m/s )
    Break ( 5.7e9N 5.7e9N )
    r0 ( 20cm 30cm )
    )
    Velocity ( 0.1m/s )
    )

    The line marked in red is the way I set my break values with the BB lines deleted on all my switch SD files. On the Damping line:

    Damping ( 1e6N/m/s 1e6N/m
    /s ) - make sure that the "/s" is included. A lot of stock files do not have this variable on the end of the line. Just type it in like the example above. This will help a great deal. And don't forget to then save the file.

    Breaking couplers on node ends is very common with weak file settings. The reason  is that the train is constantly being "tracked" by the sim using the BBox parameters as a 3 point calculation - X,Y, and Z. The longer the node (X), the more curves (Z) and the more hills, grades, up, down (Y) the better chances of a break. The most accepted distance (X) of a potential break is a 6 mile node. On a 6 mile node (sometimes 8 miles is acceptable), the more hills and curves the greater chance there is that a break will happen.

    Anyway....2 things to help greatly.

    1. Adjust the break values in the eng/wag files.

    2. Delete the Bounding Box lines in all or offending switch SD files. (NOTE) Changing the BB values to 0 "zero" has the same effect as deleting the entire BB line.


The views expressed on this page do not necessarily reflect those of the NERR Administration. They are the views of the author of the particular news item.

Hit Counter