
Review
by Casey
Review--NEDF-109-X02-SS-VV-SS
by RobertR (Robert Reedy, Missouri, USA)
Like most of us
“hard-core vhoggers”, there’s almost never a day when I
don’t sit down to run some trains. But every once in a
while – about every two or three weeks or so, actually –
I’ll find myself besieged with the strong urge to tackle
something really good, solid and challenging. Something
“meaty”, that I can really sink my teeth into. Something
that’ll take a big chunk out of Saturday afternoon or the
rare evening when the Missus is out (and I can cut-in all
of my surround-sound speakers!!).
To fulfil this
need, we probably all have at least one activity that’ll
immediately spring to mind, and for me, it’s Robert
Reedy’s absolutely magnificent X02 -- a stand-alone
“mega-switching fun-fest” (*my* inelegant description).
For me, this one is the acme.
Why do I like
this act so much? Well, first, there’s lots to do – it’s
published at 3.5 hours, but I’ve never yet broken 4.5
hours completing it! Yet! Gimme time. First time I ran
this act, I made a record number of notes for myself, and
when I tallied it all up, there were more pick-ups and
set-outs here than in any other act I’d successfully
completed.
Successfully.
Which brings up an important feature of X02: Like
everything of Robert’s that I’ve experienced, it seems to
be programmed very “robustly”, so things don’t go wrong
unless you do something really stupid. In other words,
it’s unlikely you’ll go seriously “off the rails” with
it. This doesn’t mean it’s a “no-brainer”! Instead, you
pleasurably wrack your brain and perform your tasks in a
logical manner, enjoying yourself all the way, and at the
end of the act, you can be confident you’ll get that nice,
satisfying little Activity Complete pop-up.
If you look at
Robert’s excellent little map of the ADFRR (easily found
through a link on NERR’s ADFRR Forum), look just east of
Saratoga Springs and you’ll see a little industrial-park
area called Bogville. That’s where most of the action
takes place, in this activity.
Before you
start-off, print-out the activity’s Work Order form, and
prepare to take lots of notes (there’s lots of room on the
second page). You start in Saratoga’s yard in an ancient
old Alco RS1, and you pick-up your train on Westbound 1.
There’s a little fussing at the signal to the eastern lead
to the main, but then it’s off to Bogville, and the real
fun starts!
I’d be remiss if
I divulged any great detail on what happens in Bogville’s
industrial area other than saying you’re there for a few
hours, switching a great number of a large variety of
cars; sequencing figures importantly in your tasks;
turning on the wye (hint: you only really need do it once)
must be done appropriately; and it’s all an enormous
amount of great fun!
When you’ve
finally completed all of your Bogville tasks, you couldn’t
be chided for thinking that you were about done. But
you’d be wrong, nevertheless, ‘cos next, you’re off
farther east to North Fork for a little uncompleted
business.
Finally, your
North-Fork machinations complete, you can turn the trusty
old RS1 westward again for the return journey to Saratoga
yard. You set-out your accumulated train on Westbound 2,
and in a typical RobertR final flair, you park your power
at the Fuel Pump to end the activity.
As I confessed
earlier, I’ve not yet taken less time than 4.5 hours to
complete this wonderful activity, but that’s a good thing,
as I see it: I get to go back again, in a few weeks, and
again thereafter.
A good, solid
“comfort-food” kind of activity that’ll provide truly
valuable experience to a newbie, and hours of solid, happy
switching for the experienced vhogger. Try it! I can
almost guarantee you’ll like it! In fact, I’ll betcha you
can’t end it without carrying a big, happy smile on your
face!
-Casey